Shell Case Shorts Contribution

Way back in May I proposed the question that if I were to write something for the Shell Case Shorts Anthology, what would it be. I let my readers decide with a poll. The majority wanted a Warhammer 40,000 story with 25% of the vote. So without further a do I give you…

Equinox

Orias stood in the lee of a gargantuan dockyard crane, shrouded in shadows, as it went about the arduous task of unloading hundreds of tonnes of raw materials for the never-ceasing manufactorums that covered the surface of Equinox. The onboard systems of the bulk freighter he had stowed aboard had informed him that he was at the South Luminus dockyards, the most South Westerly point of the planet’s capital of Obsidian. At its heart lay the imposing yet ornate palace and the seat of power for the world and the sparsely populated mining colonies established the orbiting moons.

Orias had been on the move for the best part of three years having fled the Goagothan system, hopping one freighter or another, bartering passage or using good old-fashioned intimidation to gain passage. He changed ships at every translation point or layover in an effort to evade the attentions of his pursuers and their allies. For all the times he’d made similar journey’s all over the galaxy, a destination had always presented itself as if through divine intervention. This time was no different.

He had heard rumours surrounding the Forge World of Equinox as he’s travelled through the subsector. It’s  prodigious production rates, non-existent crime and string of unremarkable yet efficient planetary governors. There weren’t many worlds outside of Ultramar or the Sol system that could boast those claims. It seemed ripe for his needs and to provide him with enough minds to veil him from the psychic scouring of his enemies.

However, as he travelled every closer to Equinox he heard troubling tales of dark giants and people disappearing in the night. Although a Chaos cult dabbling in low summonings would impact on his plans it wasn’t the first time he had to crush an uprising before inciting his own.

As Orias moved through the alleys of Obsidian, occasionally scaling up buildings and darting across hab block roof tops he realised he would have to move quickly to solidify a base of followers. If law enforcement was as stringent as he suspected, it wouldn’t take long for them to respond and they would crush his insurrection before it began.

Spying a small run down chapel calling the faithful to prayer, Orias carefully crept into the building via a collapsed roof section. He lurked in the shadows as the minister, dressed in a simple grey garment akin to that of a serf, shut the doors and moved to the pulpit at the rear of the shabby, damp smelling building. The chapel was poor, devoid of even the most basic of Imperial iconography. Even the pulpit was a plinth of simple parawood. Orias reached out and locked the door before breaking from the gloom and striding purposefully up the aisle, black robes billowing as he moved.

At first he went unnoticed such was the deadly silence with which he moved. The minister spotted him first and his fear almost out paced his outrage but Orias was on him before he could make a sound. He lifted the priest by the throat, letting the old man dangle, legs flailing as he pulled hopelessly at Orias’ iron hard grip.

‘Brothers and sisters,’ He said to the stunned congregation. ’You have been living a lie. The Emperor does not love you. He cares not for your woes. He only cares for power and conquest.’ The crowd erupted in to chaos. Orias smiled to himself. Always the same.
‘I know this brothers and sisters,’ His voice easily cut through the noise, ‘Because I have strode alongside him and saw his heart.’ He crushed the throat of the priest and let him fall limply to the floor to emphasise the point. ‘I know the true path. Walk it with me and be granted immortality.’

The congregation bolted at once, all of them rushing for the firmly locked door, the key of which was buried within Orias’ robes. He sighed. He had misjudged their fealty. Even the poorest of sanctuaries can breed devotion. As the first of the citizens reached the locked doors Orias was amongst them, crushing throats and skulls with monstrous hands, shattering sternums and pulping organs with kicks and jabs. All fifty of them were dead in less than three minutes. Orias’ took in the carnage he had wrought, the viscera and matter splattered walls and the blood staining his hands. He breathed in the smell of blood as he felt his metabolism return to normal. As the battle fury subsided he realised the screams would have attracted attention. He had to move.

***

Orias had travelled to every corner of the city preaching his sermons to the masses. Wherever people congregated he tried to win them to his cause. He’d even tracked down small groups of cultists who were performing their own form of occult worship. Even they rejected him and he was forced to butcher them as he couldn’t risk detection. Only his super human abilities had kept him ahead of the Obsidian authorities but even now he felt like they were closing in on him. It had been three months since arriving on Equinox. Three months with nothing but failure and a string of corpses that followed him like a grizzly trail. If he could not muster some form of support from the masses, at least enough for a distraction so he could seize direct control from the planetary governor, he would have to move on. Too much time had been wasted and to wait any longer would risk detection from his enemies.

He stood in the shadow of a hulking fabricator plant waiting. Heat bled from the plasteel walls and the sky above was a dirty, soot filled, haze chased with the organge of furnaces that never slept and endlessly produced weapons of war. This would be his last endeavour on Equinox. If he could not rally support here in the manufactorum districts, crammed full of exhausted and exploited workers, then he would make all speed back to the docks and jump the first freighter off world.

A klaxon sounded, echoing around the densely packed factories signalling the end of the day shift. Massive ceramite doors, adorned with a heavily stylised badge of the machine cult, ground open and thousands of dirty, grime streaked, workers were released from their bondage for a few short hours of rest and food. Fatigue weary eyes watched blankly as the night shift trudged past them, their overalls clean and pressed, their faces and souls yet to be sullied.

Orias stepped from the shadows into the densest part of the throng and spread his arms wide, using the natural acoustics of the cramped environment to amplify his voice.

‘Workers hear me,’ He cried, ‘Hear me and know that you are not slaves. Hear me and know that you can be free.’ At first no one listened. No heads turned. No one stopped. ‘Brothers and sisters of Equinox rise up with me and break your shackles of bondage. Cast down those that would repress you. Cast down the false God. Be free.’

As the paused he realised that he had drawn a crowd at last but they weren’t listening with intent or curiosity, it was fear. But not for him. Their eyes were skywards, scanning the tops of buildings. Whimpering could be heard amongst the crowd. Orias’ own eyes drifted upwards but he couldn’t see anything out of the ordinary; the buildings were like any other in the Imperium. Then he caught the slightest movement. His gene-enhanced vision focussed and he began to pick out details. Familiar details began to resolve and he felt something close to fear grip. He froze as he began to discern more and more shapes. For what felt like an age he stared out in the darkness watching and waiting. Then he ran.

***

The workers had scattered, screaming with fear but not for him, for the creatures that descended the sides of buildings with agility that far belied their size and bulk. The screams echoed round the buildings and from nowhere monstrous winged creatures took to the sky on trails of flame. They screeched their irritation before descending on the workers, scooping up bodies in jaws and talons.

Arms and legs pistoning, Orias pounded through the streets, cutting through every alley and side passage he could find in an attempt to throw off his attackers but wherever he went he would just catch on of them in his peripheral vision and then they were gone. Long enough to let him know they were closing on him, not long enough to get a clear view. They were toying with him.

He rounded a corner as one of his attackers dropped in front of him. His super human mind took everything in within moments. It was a space marine clad in mkIV power armour painted in dark grey and black with livery he had never seen before. He bore no trophies or other iconography, not even an Imerial Aquila. A cold realisation started to form at the back of his mind but he didn’t have time to process it. He leapt and swung out with his elbow, putting all his mass behind it, and slammed it into the visor of the space marine. The front of the helmet crumpled and the vision lenses cracked. Pain flared in Orias’ arm as he felt his elbow fracture. He was under no illusion, in his unarmoured state he was no match for the space marines, whomever they were, but he was more agile. Spinning past the space marine as it blindly reached out for him he continued his flight towards the docks.

For what felt like hours Orias led the mysterious space marines on a chase through the city. At one point he let himself believe he had lost them only to find three waiting round a corner. As he left the industrial district and found himself on a massive bridge that lead directly to the docks he knew this would be his last chance to make for a freighter and escape Equinox for good. Giving up all subterfuge Orias ran for the docks. All around him the citizens of Obsidian scattered in all directions, screaming in terror. It was only when a shadow briefly passed over him that Orias realised they weren’t afraid of him.

A space marine dropped in front of him with effortless grace, a cloak as black as night billowing around him, casting out the light and casting everything nearby into shadow. His armour was coloured in the same grey and black on his was far more ornate and his helm possessed two horns that speared straight upwards. Orias faltered, transfixed by the pure fury that was held in check by an unbending will.

‘None shall pass.’ Said the warrior just as Orias became aware of two more figures behind him before everything went black.

***

The prisoner was tossed to the ground like so much meat, skin slapping against marble and reverberating against the dimmed armaplas windows of the throne room. However for all the bruises, welts and cuts that covered his body there was no hiding the imposing, transhuman, form of a space marine. He lay there for a moment breathing heavily before he gradually drew himself up into a kneeling crouch. Dark piercing eyes stared at his captors with the hatred born of a life time of betrayals. Malakai, lord of Equinox and chapter master of the Dark Knights cared not. He had seen similar looks from far greater foes before he’d ended their miserable lives.

He rose from his ornate golden throne, marching across the sparsely populated audience chamber atop the Governor’s palace and came a halt before the prostrate form, two of his personal retinue stood on either side, crude, heavy bladed power axes held in their hands ready to meat out violence at the merest gesture from their lord. Malakai’s own blade, Niktwingh, pulsed in his hand, the creature forged within its blade twitched as it sensed fresh, free-flowing, blood.

‘On your feet.’ Malakai commanded.

The space marine considered resisting. He could see the defiance in him. And something more. Something that suggested that he was far more accustomed to giving orders in a chamber such as this than taking them. The space marine rose on unsteady, bruised, scab covered legs. The wobble was a feint. A ruse to give the impression he was weakened and bowed. Malakai was no fool and the gifts of his Primarch went far beyond the physical. Scions of the Night Haunter hunted with far more than their eyes and ears. To prove the point Malakai’s gauntleted hand shot out and struck the space marine. The warriors training asserted itself, any pretence of frailty gone, as he rolled with the punch that would have otherwise shattered even his gene-enhanced bones. He immediately made for the counter move. The axe haft was pressed around his neck dragging him back to the cold, hard, floor before the space marine could fully form a fist.

Malakai stood in front of the man as he thrashed against the unnatural strength of the warriors that held him.

‘Now we have dispensed with the theatrics,’ He said staring down at him, the warriors image reflected in the cold opalescent lenses of Malakai’s helm, ‘You can explain who you are and what you are doing on my world.’

The space marine relaxed and with an imperceptible nod from Malakai was released. He got to his feet once more, this time with all the strength and confidence befitting a being such as he.

‘My name is Orias and I seek sanctuary.’

Malakai’s laugh was not a pleasant sound. It was as much to do with its cruelty as its rare occurrence.

‘I don’t know what amuses me more,’ Sneered Malakai, ‘The fact that you lie or that you would think me ignorant to who you really are. Dark Angel.’

Orias winced. ‘I am no Dark Angel.’

‘Indeed,’ Said Malakai, ‘I have fought both with and against the sons of the Lion in my long life and never once did they scrape and beg and deceive like a child caught in the pantry. Even when they faced defeat they did so with their back straight and heads held high.’ Malakai’s piercing gave turned away. ‘You possess no such qualities.’

‘You know of what I am?’ Orias couldn’t hide the surprise in his voice.

‘Coward and a traitor to your brothers? Yes, Dark Angel, I know what you are.’

It took all of Orias’ control not launch himself at Malakai. The space marine knew his life would be over in an instant.

‘You speak of treachery yet you threw off your bounds of loyalty to the Emperor and even your traitor-bastard Primarch. You are a traitor of the worst breed.’

Malakai could sense Orais’ desire to goad him, to provoke a confrontation, but he knew better.

‘What would you know of our gene-father?’ Malakai scoffed.

‘I know that only the whelps of the Konrad Curze know of the tortures you inflicted upon me.’

Malakai made no effort to deny it. ‘We remain true to our oathes. Our Primarch betrayed his father for selfish, petty, reasons and broke with his own teachings. We hold true to those words and minister judgement and justice to those that prey on the weak. This Imperium was not the Emperor’s vision and we work to bring about its undoing for His sake and the sake of the people. We do not make war against the Emperor, coward, we make war that grow fat in His name.’

Malakai returned to his throne and gestured for his warriors to leave the room. They dutifully turned on their heels and marched from the chamber, their grey and black armour shimmering in the glow of the luminorbs that lined the room.

‘Yet you consort with the Ruinous powers.’ Orias jabbed an accusing finger at the blade in Malakai’s hand. Malakai nodded slowly.

‘We have been forced, over the centuries, to make certain bargains to ensure our survival. We offer them a tithe in souls and flesh and blood. In return they lend us a measure of their strength so we may make war.’

‘And you believe that is all, I have seen the true-’

‘Face of the warp,’ Malakai waved a dismissive hand. ‘Yes, yes, you are not the first of your kind to come here by accident or foolishly seeking sanctuary.
You think because we are not of the Imperium that we are of Chaos and welcome scum like you with open arms?’ Malakai scoffed. ‘Members of our ranks do consort with the daemonic but that is the price we pay.’ Malakai sighed, momentarily the weight of the galaxy resting briefly on his shoulders, before he straightened and continued. ‘How little you understand of the galaxy. And how easily you think your erstwhile kin give up the hunt for you.’

Orias’ features wrinkled in confusion as a cold knot of something approximating fear settled in his stomach. He had been sure the world’s population would have hidden his psychic spark in the warp. Perhaps the attentions of his captors had caused his tortured soul to burn brighter than ever.

He had endured torture the likes of which he had never known. Only the scions of Night Haunter knew pain like that. They had kept him on the edge of death for two days before they asked him the first question. With dozens of small incisions across his abdomen he had been trussed up, ankles and wrists bound together behind his back. As the flesh of his stomach slowly ripping open, he had been presented with his ancient suit of power armour that had been, Orias thought, perfectly concealed. The question was simple, and was the only one that mattered. His captors knew everything else. ‘What are you doing here?’ He answered as his guts had finally spilled from his stomach in slimy ropes and he’d loss consciousness. Reality had swam back into focus as he was presented to the Lord of what he’d learned to be the Dark Knights.

‘Our scryers detected a large fleet moving through the warp towards the Equinox system as you arrived on my world.’ Malakai had returned to his throne and thumped at the arm rest. ‘The hard edges of the minds aboard could only belong to the sons of the Lion. You have brought unwelcome attention on us, scum. But you are fortunate that the death I would give you would do nothing to deter the fleet that hunts you. They would land here and we would be outed and our work undone.’ The massive chamber doors, carved with rampant chimeras, swung open and Malakai’s retinue returned in force. ‘This I cannot allow, so you will leave this place, we will make good your escape and in exchange for your life you will give us your silence.’

Orias couldn’t react in time. Four of the retinue, hulking brutes with horns sprouting from shoulder pauldrons and helms, pinned him to the ground, effortlessly restraining his un-armoured form. A fifth drew a cruel ceremonial blade and with practised ease sliced Orias’ tongue from his mouth. The scream that shook the room was of pure frustration. Pain was nothing to an astartes. Malakai knew what he was taking from the fallen Angel. His pride, his dignity. And to flaunt the fact that his millennia of cowering and scuttling in shadows had led him to this. Malakai knew the humiliation would be too much for his martial soul to bear.

The Chosen warriors released Orias leaving him to dribble blood into the white marble as his immune system responded and sealed the wound whilst flooding his body with pain killers. He glowered at Malakai unable to give voice to his rage. The chest containing his armour was unceremoniously dumped in front of him, the black paint long scuffed of its sheen.

‘Prepare yourself Orias of the Dark Angels, you have a long way to travel.’

Malakia smiled behind is helm as he left the throne room, black cloak billowing. The silence would make the Angel reflect inwards, Malakai knew. It might even make him repent. But one thing Malakai was certain of; by journey’s end the Angel would wish Malakai given him death.

***

On board the Dark Angels strike cruiser The Lion’s Pride the master of auspex looked up from his monitor screens.

‘My lord, a fast line freighter has broken orbit from Equinox and is moving at maximum speed for the translation point to the solar East of the planet.’

Knight Master Barachiel smiled to himself and cast a glance the librarian who stood at the view port, eyes firmly closed.

‘Brother Librarian, does our quarry attempt to flee our clutches?’

The Librarian didn’t say anything. Reaching this far into normal space to touch one mind was taxing. Even one as vile as that of a fallen. Barachiel stood at the centre of the cavernous command room, cogitators and terminals chattering all around him straining to here over the din in case the Librarian uttered anything. But all he did was nod, but it was all Barachiel needed. He turned, energised:

‘Master of the Vox, signal the fleet; we are to follow the light liner at all speed, prepare to translate into the Immaterium. He’ll not escape us this time.’

Crusade of Fire

Games Workshop have unveiled a 96 page full colour campaign book entitled Crusade of Fire. Available to pre-order it does rather seem that they’re sticking with their ‘we don’t tell no-one, nuthin’ strategy because heaven for fend we should have a spare £25 to buy a copy.

Anyway, here’s some fluff and snaps…

Crusade of Fire is a campaign system for Warhammer 40,000 that enables you to join the campaign to control the Corvus Sub-sector. Whether you choose to join the Crusade of Fire itself, the foul Servants of Ruin or the bloodthirsty Prophets of War, the fate of the sub-sector lies in your hands. 

This 96-page, full-colour hardcover book features exclusive artwork and a host of dynamic new rules. As well as the campaign system itself, the book contains rules that can be used in any Warhammer 40,000 game, from massive multi-player scenarios fought in low-gravity environments or in bunkers deep below the ground, to expanded rules for Flyers. It also features rules for playing games in the gladiatorial arenas of Commorragh as well as for fighting battles on the surface of a Daemon World. 

Crusade of Fire also features the story of nine hobbyists as they play through the campaign, including detailed battle reports, fantastic army showcases and turn-by-turn accounts of their conquest.

Noobhammer Talks Codex Chaos Space Marines

The fine chaps over at Noobhammer and I sit down and do a page by page review of the new Codex Chaos Space Marines books. When we recorded the podcast I’d literally only just got the back – literally 2 hours before – so forgive me any inaccuracies on my party and a couple of my opinions have changed.

Still, we had a blast recording it so hopefully you’ll enjoy it…

Noobhammer Episode 26

Raptors/Warp Talons – A Review

The path to damnation moves on a pace with a review of the all new Raptors/Warp Talons box. There’s been a lot of excitement surrounding this kit, and rightly so, as it’s the first ever plastic Raptor kit finally making the unit financially viable. It’s also the first Raptor unit that doesn’t look shit.

Once again, as with all the other new Chaos models, you get two sprues for your £20.50 retail but credit where credit’s due; the Games Workshop did a remarkable job of cramming a lot of components on to those two sprues.

Aside from their being components up the arse they’re sensibly placed so cutting them out is easy and avoids hacking lumps out of them by accident. This is a good thing. The other good thing is that, for a change, all the spare parts from the kit, regardless of which option you choose to build, are genuinely useful. Except the spare feet you get. They’re not useful at all. The chainswords are awesome looking and would work on an Aspiring Champion or even in a unit of Bezerkers and you even get a couple of special weapons including a plasmagun that rather appears to be eating itself. Which is nice.

By far my favourite part is the jump packs. Aside from being intelligently designed so join lines are minimal, they are reminiscent of the original jump packs from Rogue Trader days which have been co-opted into the Horus Heresy lore. On top of this the thrusters actually look the part and have integrated directional fins so overall they actually look like they could propel its wearer.

I opted to build the Warp Talons because they tie in with my Dark Knights and as I clipped out all the various bits and pieces I was really impressed by not only the level of detail but the quality of the casting. There were few, if any, mould lines so cleaning was very quick. Overall all the parts are awesome. The leg poses are dynamic which gives a fantastic sense of movement and the torsos strike the right balance between uniformity and individuality. Variations in the paint job will go far in helping to make the bodies, at least, look different at first glance if you take a unit of 10.

However, the lightning claws are a bit of a mixed bag. They come in paired sets. Three of them are cool. Two of them are not (although one is arguably borderline). And because you only get five that’s going to lead to disappointment as well as severely limit variation. It’s something Games Workshop have always struggled with. You just need to look at the Space Wolves Grey Hunter box to know what I’m talking about. They’ve never managed to capture the sense of movement for claws that are supposed to be ‘attacking’ without them looking clumsy and the two attacking/punching sets that come with the box are no exception and it boils down to careful positioning on the model and the right set of legs to get the best out of them.

Sadly the same is true of the Warp Talon helmets. The majority are look ace but one looks like it belongs in an episode of Samurai Jack and the other looks like a Palaeotherium’s head from Ice Age. If you don’t know what one of them is I have kindly provided you with an illustration…

It’s either that or a creepy jester type cowl. Regardless, it’s pap and no it’s not the paint job, it’s just a poor sculpt. Happily the box comes with 10 heads in all so you can actually mix things up a bit but the big problem is that because they’re so individual looking repetition is disappointing and that’s the issue with Chaos Marines over their loyalist brothers. Space Marines are supposed to look the same, with slight variations but unity is the key. In a unit like Warp Talons, or even Raptors, because of the superb detail the similarities actually count against them.

So there’s quite a few negatives and there’s little point in me pretending they aren’t there. There are disappointments the main one being the lack of variety the individuality of each component, or pair of component, causes. However, what the Games Workshop get right, they really get right. The shoulder pads are inspired. The mutations showing the synthetic muscle fibres beneath the ceramite. The subtle mutations in the armour allow for convincing units whichever way you build them. Making the feet multipart is another brilliant idea as it clearly separates the two units and emphasises the differences between them clarifying how far down the path of heresy they have taken.

The fins on the side of the jump packs intended for the Warp Talons I really wasn’t sure about. In the photos they look kinda daft and spoil the feel of dynamism but having built them for myself I can see them properly and at the angle they actually sit. It’s a simple touch but further highlights the cyber-organic nature of specialist/veteran Chaos units and how the mutations overtake them.

Warp Talons in the game is something I’ve talked about elsewhere so I’ll not bore you with it again but suffice to say that deep striking Daemonic nutters with lightning claws is horrid.

Overall I am actually very impressed with the Raptors/Warp Talons box although you may not know it. There are things about the box I don’t like but that’s probably true of everything I review. The fact is that the kit is well thought out albeit more so for the Raptors than the Warp Talons. The detail is excellent on every single piece, even down to the belt feeds on the bolt pistols and the crab claw tip on one of the chainswords. The helmets, for the most part, are cool, sleek and deep-fried in menace (Mr Floppy-nose aside). To get the best out of a unit of 10 Warp Talons or, heaven for fend, two units of 10, there’s going to be some serious conversion work involved but fortunately they’re plastic and one marine part fits another so chopping and changing shouldn’t be too bad.

I do wish there had been slightly more choice with the head and weapon options for the Warp Talons as, considering the emphasis put on them by Games Workshop, they are rather starved of options and variation, which is a crying shame. But, all in all an awesome kit.

The Raptors/Warp Talons box is available from Firestorm Games priced £18.45

Chaos Fiends – A Review

Part 4 of my Chaos Space Marine run down is the ‘Fiends box. I’ll be honest, when I first saw the pictures I wasn’t convinced. Yes the Forgefiend had fooking huge guns and yes the Maulerfiend looked like it could…maul something but neither one particularly spoke to me.

The funny thing about this kit, more than any thing else I’ve seen of the new Chaos stuff, Dark Vengeance included, is that you need to understand the rules to understand the model. I think this is partly because the model, on its own, is a tad disappointing. At least from the  product shots. Considering it’s supposed to be a daemon caged within a machine it’s surprisingly okay about it. It lacks the dynamism of the Heldrake and of their Juggernaught cousins.

That said, when you crack the seal open and get a look at the box what you’re presented with is a superbly designed kit. I mean genius. I’ve always had misgivings about the mutli-kits that GW started punting out because basically you’re paying a premium for a load of plastic you can’t do anything with other than stick in your bits box and desperately think of something to do with it all. And, honestly, that’s exactly what you’ll end up with the ‘Fiend box. Especially if you opt for the Maulerfiend over the Forgefiend.

However, the intelligence of the design is quite striking. It uses the body well so simple limb swamps have a striking result. Granted all the pictures of the Maulerfiend are with the Lasher Tendrils, which is an upgrade, rather than with the standard Magma Cutters it comes with but the parts well designed, actually fit together and go a long way to making the Maulerfiend look the beast it’s supposed to be.

The Forgefiend doesn’t fare so well, being incredibly static which is a shame because it’s component parts are actually awesome. Both the Ectoplasma cannons and the Hades autocannons look impressive with some really nice details, especially the Ectoplasma head which completely changes the feel of the model from that of a beast to a monster. But all it does is, essentially stand there.

And speaking of heads I’m actually surprising myself by going out to bat for the standard head. Because generally speaking I thought it looks stupid. It’s actually completely awesome but let down by being glued on the studio model in a pose that makes it look dopey and painted in such a way that made the fangs look comic rather than menacing. Yes the tongue is a bit much but you can’t win them all.

Whichever model you opt for you’re getting a chunky toy for your efforts. The two sprues (yes only two for £40 full retail) have a lot of bit. Big bits. Big bits with lots of detail. Big bits with lots of detail that actually feel Chaotic rather than spiky. And it’s about damn time.

The model feels crude yet ornamental. Artifice was at the heart of the Fiends before crudity and barbarity intervened. It’s the principle behind servitors taken to a horrid, violent, extreme. There’s subtle details on the model that make you wonder if the Fiends are just driven insane with pain and merely lashing out mindlessly. But perhaps I’m over thinking it. The massive limbs and the tremendously big, savage, animalistic looking weapons certainly do the job of creating menace.

 

Which is rather the point of using the Fiends. They’re shit scary and can potentially do some real damage on the board. Having thought long and hard about the options and considering my Dark Knights are a Night Lords splinter I have opted for the Forgefiend because it represents mobile heavy fire power. He’s a little pricy though, 200 points if you take the Ectoplasma head but it’s three weapon systems that are, as far as I can tell, not twin linked. This is somewhat of a two-edged sword because lobbing out 8 strength 8, AP4, shots from the Hades autocannon followed by a strenght 8, AP2, plasma shot is just sick. However the BS of 3 can, potentially, limit its effectiveness. The obvious choice would be to take 3 Ectoplasma cannons but then you run the risk of blowing yourself up.

The Maulerfiend on the other hand gets two power fists, can move through cover, leap tall buildings in a single bound and then fuck them over for 125 points. But it’s still only WS3 and initiative 3 which means against a Space Marine Dreadnought or a Wraithlord it’s going to get hurt. Not might, will. It’s absolutely at its best manging soft and squishy units and vehicles, thanks the its Magma Cutters getting Armourbane. Considering GW has made such a big deal out of the Lasher Tendrils they have rather limited use, only really benefiting you against units with high attacks. My advice; as you can build both options, do so and use magnets or pins to swap them over depending on who you’re fighting against.

Both are daemonic, obviously, and both get Fleet which even made me say ‘fuck you’ and I’m collecting the army. Maybe it’s just GW admitting that the only way for walkers to survive a game is to get into combat…

On top of those rules, the Fiends get Daemonforge which allows you to, once per game, re-roll any failed to wound rolls in a single shooting or assault phase. Which is horrid and potentially decisive. Although as it’s a one hit wonder it’s one of those rules that you may never use because you’re ‘saving it for the right moment’. And were Fleet not enough to help get your Fiends kicking people in the face, they also get It Will Not Die which allows it to recover a Hull Point on a 5+. Which actually makes them quite tough. Granted there is a huge array of weapons that are now a threat to armour 12 vehicles but still, it’s a huge boon and still for relatively low points. Particularly in the case of the Maulerfiend.

The Fiend kit is actually pretty impressive. The Forgefiend is a little static but the overall look is still imposing and the guns are huge. The Maulerfiend is slightly more dynamic but not much but it’s obvious menace makes up for it. There’s some real conversion value in the kits as well and the rules are actually pretty awesome as walkers are superb in 6th Edition.

The Forgefiend/Mailerfiend kit is available from Firestorm Games priced £36.00

The Myriad

M’Comrade Rob aka @peppermint_cat, friend, staunch #warmonger and writer of themossop blog has, thanks in no small part to me, abandoned his stand point on fluff not being important and written some fluff on his WIP Nurgle Chaos Space Marine army.

You can call me the puppet master…

Never let it be said that I’m anything but contradictory by nature, I have a kind of internal devil’s advocate that encourages me to switch back and forth for no particular reason, other than because I can. You lucky people get to benefit from that :-P

So, you know that post I wrote about not being bothered by writing fluff for my armies… Weeeeeell I was musing over my current Nurgle army, wondering how I might modify it with the new codex now out and I had a bit of an idea and because it’s an idea that doesn’t sit neatly within the ‘standard’ Nurgle approach it requires some justification, aka some flippin’ fluff! I blame @TheShellCase; anyway, I wrote this…

Read more here.

Chaos Heldrake – A Review

Part three in my Chaos Space Marine review is none other than the all new, and most talked about model in the range, Heldrake.

It’s proved a bit of a Marmite model. You either love it or you hate it. I think it’s mixed reception is down to the product photography as on the box it looks rather flat. I also think an unimaginative pose and a fussy paint scheme didn’t help either. It’s also a very brave move by the Games Workshop to so dramatically move away from the more traditional vehicles and a huge jump away from the Hell Talon and Hell Blade from Forge World that I’ve secretly yearned after ever since they came out. If anyone has a spare £100 by the way…

But on to my not so humble opinion.

So, what’s in the box? Well two sprues, an instruction booklet, which is actually quite well done, and a shit load of Nottingham’s finest oxygen. Which for £45 retail is a bit of a sting considering a Land Raider is the same money and that’s a small oil field’s worth of plastic and has moving parts up the arse. However, when the sprues are examined you can see just how much they’re able to cram on to a frame. It all adds up to quite a hefty kit. Which is just as well, I suppose.

That said, with the advent of digital design there’s been a definite shift in design ethos and I wonder if the Land Raider would be as sophisticated a kit as it is if it were designed now. The Heldrake is as hollow as an Easter egg and despite the comparative lack of plastic it does give the remarkable impression of space. But as it’s a fucking great daemon bird it’s not hard.

As I started to build the kit I realised that it was far from the flat or fixed model I saw in the pictures, and expected it to be. As I built the body, neck and head I realised that because it uses ball and socket joints it’s surprisingly poseable. The spine spikes along the neck limit those poses and they won’t always look quite right but it’s still poseable all the same and it gives the wargamer that very important opportunity for individuality as no one wants a set piece like that to look the same as everyone else’s. If I’m honest a couple of refinements here and there and it would have been even more so, but you can’t have everything.

The casting quality, largely to do with the digital design, is excellent. Very crisp and pretty much mould line free. The sprues are laid out intelligently and means the bits you need are pretty much in order that you need them. Which is nice. However where it all comes unstuck, literally, is the fecking massive wings.

 

They are immensely cool and very cleverly designed balancing the crude industrial nature of its construction with its avian origins. However it’s a huge amount of weight on the ball joint that attaches to the main body. It took ages for the arms to set. And that’s assuming the wings don’t drop off the arms during the process because they too are attached via a relatively small ball joint.

Because of the near magical properties of plastic glue, once it’s set it’s set until the end of time but it’s getting to that point that is the issue. I was able to cook and eat a meal in the time it took for the ball joint attaching the wings to the body to set. If you’re building the Heldrake in a rush or you accidentally break it you may just want to kill yourself.

On the upside because the shoulder and claws are all ball joints it allows, again, a degree of posability. Not much mind you, but enough that with the body sat on the flying stand at the correct angle you can get some pretty good effects. But as it’s got such a short body and dumpy rear legs you want to try and pose it to emphasise the wings anyway.

I attempted to model the Heldrake like it was banking round to flame some poor defenceless unit. Hopefully the picture does it justice but just going on looks and feel it’s a very impressive model.

In game terms the Heldrake is just plain nasty. So nasty I almost feel bad that I’ll be fielding one (yes only one) in my Dark Knights. Although only it’s armour is only 12, 12, 10 because it can zoom a Space Marine with a lascannon only has a 1 in 72 chance taking it out in a 6 turn game. So a unit of Devastators with four lascannons get a 1 in 16 chance. And that’s a far bigger outlay in points than their target. Granted rapid firing weapons like autocannons and assault cannons will statistically fare better, but flyers generally are just a nightmare to deal with in 6th Edition.

A Heldrake if you take the Baleflamer, unbelievably for free, has a 2 in 3 chance of killing a Space Marine. Statistically it’ll take out 6 Space Marines every turn whilst your opponent struggles to hit it. That is nasty. For the points the Heldrake is absolutely lethal and a genuine tactical headache as it’ll swoop across the battle field toasting enemies with impunity. And providing it stays away from anything with the Skyfire special rule it will make it’ll more than make its points back. Plus, because it’s such a scary bugger, it will draw a lot of attention. Of course this could mean it’ll get shot down a lot sooner but if your opponent is shooting at that then they’re not shooting at other things.

The Heldrake model, is for all its faff and frustrations is an awesome model. It’s covered in detail and oozes malice. Even the body feels like a separate organism. That said, the body feels a little cheap as the mouth/thruster/thing shows just how hollow the body is which destroys the illusion somewhat. Apart from that the model screams unholy experiments between creature and machine, of speed and unleashed violence. It is a completely brilliant model and I cannot wait to unleash it on the board.

The Heldrake is available from Firestorm Games priced £40.50