A Ghostly Apparition

 

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Guess who’s started a new army for 40k? It’s not my fault.  Honestly, blame Mat and Phil, they’re the ones who got me feeling all jealous and left out and stuff.  Once Phil followed Mat down the Xenos path it was only a matter of time before I caved and followed suit, which I duly did once I finally settled on an army to collect. In our gaming group Marine players feature heavily, 4 out of 7 to be exact, so when Mat decided to actually get a 40k army to play with (after selling his Tau) he figured collecting another Xenos force would be a good idea to help break up the monopoly – such a good idea in fact, that Phil and then I decided we would start new armies also of the non-good guy persuasion to add a bit of variety and eliminate those sometimes drab Blue on Blue games. Phil has now succumbed to the Green Menace to go alongside his near 10,000 points of Ultramarines, whereas I needed something to offer an alternative to the 3000+ point Marines, Guard and Grey Knights armies I already have – but I wasn’t sure what…

The new army feeling was building as I started to consider all the various races, but I found my choice somewhat more limited than I expected.  There are some I just won’t entertain – like Chaos for example. I know the whole Xenos army idea is supposed to move me out of my comfort zone but Marines with spikes stuck on them has never, ever, worked for me. Daemons lacked the things I like most in 40k – guns and vehicles, which also largely eliminates Tyranids for the same reasons.  Orks didn’t appeal to me and although Necrons may have, both were already taken.  The Tau were still good guys really and I’d already had an army of them in the past before selling them on, so I passed on taking them a second time.  The Dark Eldar were a strong option as there were a number of units/models I really liked but in the end not enough to build an army around, so that left just one non Imperial army to choose from – the Eldar. I’ve thought about collecting an Eldar army in the past, a few times in fact, as they suit my style of play and have some fantastic models, but their unit focus and squishiness always did enough to put me off.  However, the Iyanden Codex has offered me a way around this: a Ghost Warrior army! The new army feeling was well and truly buzzing now.

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An all Wraith Ghost Warrior army – 2000 points in 27 models!

‘Wraith’ type units really do have some cool looking models and nothing’s better than an army that can smash faces and look good whilst doing it. To go with that, one thing a Ghost Warrior army can never be accused of being is squishy, seeing as your standard Wraithguard troops have an impressive Toughness of 6! Add in your Wraithlords and Wraithknights with their Toughness 8 and things are looking pretty solid. However, with the sheer abundance of high strength and low AP weaponry floating around nowadays, Toughness 6 is not what it used to be and a 3+ Armour Save only takes you so far.  It was clear this army was not going to be a simple point and kill type outfit despite the tasty stat lines. Support would be essential but with the point costs being so very high it would be a hard balance to strike. Wraithguard are a costly 32 points each for something that’s still only 1 wound – plus another 10 if you want to give it a D-Scythe, meaning the army is going to be tiny. Like crazy tiny.  Like less than 20 models in a 1k army tiny. This is great news on the painting front as even I could get a whole army finished with that few models to paint in it, but it does concern me on the tactical side of things.  Phil recently stuffed almost 70 Orks into a 1k list and against a few handfuls of Wraithguard packing single shot (albeit mega powerful) guns with only a 12” range, getting overwhelmed is not only a possibility, it’s almost a certainty. They are going to need some serious rapid-firing back up, which is achievable, but breaks away a little from the pure Wraith army ideal.

The reasoning behind fielding a Wraith army in the first place is lack of manpower, so using vehicles which are piloted by just one or two Eldar to act as force multipliers makes perfect sense and opens up the tactical potential of the army – whilst still retaining its character. Including Wave Serpents is unavoidable as they’re the only transports Wraithguard can take and Warwalkers suit the aesthetic of the army as well providing the extra firepower so sorely needed – but with the Heavy Support section already looking crowded with the Wraithlords and Wraithknights taking up the slots there’s a strong possibility I’ll have to go unbound to make it work.  It’s disappointing they didn’t do a bit more for the Iyanden Codex, and something as simple as bumping Wraithlords into Elites would have made a true Wraith army more achievable with a choice in each force organisation slot (If you include Forgeworlds Wraithseer HQ – want!) – Marines get to do it with Dread’s so why not Eldar?  I’ll steer clear of everything else in the codex aside from the compulsory Seers – but there are a few things from Forgeworld which are really catching my eye. Wasps and Hornets look like they can provide all the extra firepower I need and both come under Fast Attack which would solve the overcrowded Heavy Support problem – letting me stay bound and qualifying for the all-important ‘Objective Secured’ rule.  The trade of a 5+ invulnerable for jump packs makes the Wasps even more fragile than the Warwalkers, but it’ll be fun bouncing them around the table shooting shit up while they last – especially if there’s a Wraithknight or two doing the same. I’m still worried about get swamped by horde armies, as is always the case with small elite armies, but it’ll be interesting getting the balance of the army right between guns and bodies.

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Wasp Assault Walker from Forgeworld

Painting wise, I’m undecided about whether to do the army in the yellow and blue of Iyanden as a few other colour schemes have also caught my eye. I was initially quite taken with the grey and orange of Yme Loc and as they have a rep for building titans, I thought this could translate onto my Adeptus Titanicus Eldar force.  But I have since realised the colours look far better on vehicles than they do on infantry, so I’m unsure how it will look on the abundance of long limbed walking units in the army. I could always do my own thing but that might slow things down and I’m promising to get the first 1000 points painted before I go any further.  Aaaahhh decisions. We moan, we wrangle, but we love ‘em really, it’s all part of that new army feeling.  Expect to hear of mighty Wraith constructs stomping on stuff real soon.

-Lee

Forge World Preivews Word Bearers Gal Vorbak

The latest Forge World bulletin didn’t have much in the way of news I care about…until I got to this shot. The Gal Vorbak have always interested me intensely when reading the Horus Heresy novels featuring the Bearers of the Word. And, by extension, I’d always hoped they’d do models and hoped further still that they’d do them justice as I’ve never been a fan of the possessed models available for Chaos Space Marines.

GalVorbakJudging by these two gems I think they’re in safe hands. I love how the MKIV armour has been incorporated into the mutations. The reversed jointed lugs are inspired. It all likes like the changes would have been agonising, which they were. I’m finding my eye wandering towards Codex Chaos Space Marines…

 

Forge World Empire Landship – A Review

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When the idea for ‘A Tale of Two Armies’ was first mooted, the understandable wrangling over which armies we would collect ensued with both Phil and I swinging between various options.  The decision to collect an Empire army, and then base it on my Marienburger warband I collected for Mordheim, was swung in the end by a very large and very impressive model – The Empire’s Marienburg Class Landship from Forgeworld.

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When I first laid eyes on it I just knew it would be the centre piece for my Empire army, serving as Ludvig von Bomberg’s (ahem) Flagship.  The character of the army was to include the weird and wonderful – and most expensive pieces a general could ever wish for, and this was a perfect fit.  And I reasoned any Marienburger with the means to own such a mighty machine of war would insist on riding in it personally over a mere horse, or Sigmar forbid, on foot.  Unfortunately the rules don’t allow for it to be used as either a mount or a Chariot (they really should look into that) so he would only ever be present as a decoration. The kit even comes with a suitable character model in the form of the ship’s Captain – along with 5 other crewmen.  All are fantastic sculpts in their own right and represent great value for money if you were to weigh up how much a set of 6 would cost to purchase separately.

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The fine sculpting doesn’t stop with the crew either, the whole model is covered in nice details – like the individually designed shields covering the fo’castle, or the figurehead that’s seen better days.  All these details on a model of this size make it quite daunting to tackle painting wise, the photographs on the Forgeworld website show it in comparison to things like a Giant and a Steam Tank, and it’s no less impressive in the flesh – it’s massive, and will tower over most things.  Thankfully, the hull and boiler are cast together in just two very hefty pieces which helps cut down on the number of parts (of which there are still many), but it does mean a lot of time and effort needs to go into making sure these fit together as perfectly as possible and a lot of dry fitting and test assembly is recommended.  Unfortunately due its size and complexity, the Landship falls firmly into the category of subassemblies, which will need painting separately and then putting together afterwards – which is something I’m always keen to avoid but is understandable on something this size.  For example, the location of the cannon makes the area impossible to paint if the fo’castle is glued in place – and still difficult if not.  And the mast is definitely a piece to leave gluing in until last as it obstructs the whole interior. Ditto the Skaven Doomwheel-esque rear wheels.

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Rules wise, the Landship is not quite the beast I would have expected – especially given its points cost.  Offensively it falls significantly short of the only model you could really compare it to – the Steam Tank.  Its cannon is the lighter Strength 7 version instead of the standard 10, and it doesn’t have the same destructive potential in combat, doing only D6 impact hits compared with the D6 plus D3 per Steam Point expended in moving for the Steam Tank.  It does have the advantage of having Thunderstomp and close combat attacks to win a combat with – but it’s only D6 attacks at a lowly Weapon Skill and Strength of 3.  In comparison to the Steam Tank’s ‘Grind’, which again does D3 automatic hits per Steam Point at its usual Strength of 6, you’d have to say again the Steam Tank is the better.  The Land Ship’s secondary ranged attack of a Fusillade comprising D6 Hand Gun shots is not really something you can compare with the Steam Gun on the Tank as they are very different weapons, but with the premium placed on template weapons in 8th Edition Warhammer, yet again the Steam Tank is looking the winner.  Weapon for weapon, it’s quite easy to see which unit will be doing the most damage on the battlefield.

Defensively it’s a bit more even.  They have the same toughness of 6, and although the Steam Tank has the better Armour save of 1+ to the Landship’s 3+, the Landship has 2 more wounds (for a whopping 12!) and a 6+ Ward Save.  It also doesn’t have to rely on Steam Point generation to carry out its actions and potentially damage itself in the process.

They are of course very similar machines with merely a slightly different focus. The Steam Tank has the sheer brute force and damage potential, whereas the Landship is the more reliable (somehow!) of the two and more likely to see the end of the battle, even if it does have a scarily unforgiving misfire table for when it goes wrong – just pray you don’t roll a double 1 or 6 when charging.

Generally I can see myself using the Landship to proxy a second Steam Tank most of the time and then using it as intended for larger battles or special scenarios.  It’s an effective war machine that will terrify your opponent through its sheer size if not its damage output, but at 300 points it’s a tough decision as to whether it will be worth the points.  It’s certainly a hard task for your opponent to get points out of it and the non-reliance on Steam generation is a definitive advantage – but is it enough to overlook the raw destructive power of the 50 point cheaper Steam Tank (who I’ve just remembered also has an Engineer with another gun)?  If it was based on looks alone it’s an all hands down yes, but as always the choice is yours.

Lee

The Empire Marienburg Class Landship is available from Forgeworld priced £118.50

Salute in Review: Mat Bought Toys!

Salute 2014

And relax… So that was Salute. Well I have to say for my first show since Games Day many moons ago it was great and I loved every minute… But I’m getting ahead of myself, let me take you back to the Friday before…

It’s Friday night and I’m getting ready for the early morning start to pick up Lee, Neil & Phil and make our way to ExCel London. My bag is packed with all the standard supplies, chocolate, Jelly Babies for that mid show sugar pick me up, Business Cards, Wallet with money (but no credit card) and of course my all important ticket. Now I have had a pretty hard week and not a great deal of sleep up to this point so I was really looking forward to getting an early night and some well deserved Salute action. But one more thing had to be done, the car needed to be sorted ready for the drive up, which meant fuel was required, or so i thought.

So I take myself down to the local petrol station. On route I realise I have three quarters of a tank of Diesel so I’m probably okay for fuel but as I’m out I think: sod it I’ll top it up. It’s at this point everything goes horribly wrong and nearly ends in my not attending Salute. So I’m at the petrol station idly watching the litres tick over on the unleaded petrol and…fuck my life!

I end up spending my Friday evening sat in the petrol station for 2 hours waiting for the AA to turn up only to tell me they will have to tow me home as they can’t drain the tank until the following day. Needless to say the wife was less than impressed and I didn’t get my early night. This did mean I had to take my little run around with 4 blokes up to ExCel. All things considered it did okay. It got us there and back in one piece and that’s the main thing.

But what about the other car Mat? well my wife waited in the next morning and a very nice man we will call Trevor turned up at 9.30am and drained the tank and topped it back up with enough Diesel for my wife to get to a petrol station and put the correct jungle juice in (which cost us £152 people check your using the right nozzle it can be an expensive mistake to make), enabling her to meet Phil’s wife for there prearranged play date (with our 1 year old daughters).

Jump back to 10:30am Saturday the 12th of April… SALUTE! MAT BUY TOYS!

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The Shell Case has landed.

 

There was so much to see my poor brain couldn’t take it all in at first, there were hobbyists everywhere and toys galore, I don’t think I’m remiss if I say it was an awesome humbling sight, and it made my wallet cry.

But before I got to buying toys we had to round everyone up say hello as some of us had never actually met in the flesh namely Rob and Reece, it was great to finally meet thee guys, it also meant I could reduce the weight of my bag as I had Robs business cards with me. And once handed over I wold have more room for toys.

I had to remember that I wasn’t just here to buy toys, I was here on business, and it was with this in mind we headed over to a few of the indie stands to chat to a few people about some truly interesting games, that not only looked awesome but sound utterly brilliant.
Among these was a game that has been mentioned a couple of times on The Shell Case now and that’s World Of Twilight: Travels through Anyaral
first mentioned by Gav Thorpe in his guest post, but I will leave Phil to tell you more about this. What I will say is the models are gorgeous and it looks fantastic, I for one am really looking forward to this one.

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A Game of Twilight in action.

 

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Next up was a very cool looking game that got Phil and I very excited, its in development by a company called White Dragon Miniatures its called Shattered Void and it looks and sounds truly brilliant, the models look great and the artwork so far is stunning, its also going to incorporate a bit of RPG so your pilots will evolve as you play more games, and the movement template is frankly inspired, it also looks the utter tits when being played, I was slightly disappointed they only had the one demo on the go as I would of really liked to of had a game of this and really get to grips with it. As I say it is still in development although some of the models were on sale on the day and it took a great amount of will power for me not to succumb. But rest assured when the Kickstarter is due to go live we will let you know all about it. This is definitely one to watch.

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A Game of Shattered Void in progress

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Some of the models already being produced and sold for Shattered Void

Another in development game we got to have a quick look at and chat to the producers of was a game called Twisted by Demented Games, this was in very early stage of development but is set to be  board game or maybe an RPG, I have to say I don’t think its 100% sure what type of game its going to be but one thing is for sure the models were beautiful, the ones we got to see were supposedly the main protagonists based on characters from Charles Dickens Oliver Twist (I’m guessing this is where the name comes from). From what I understood the initial board game idea sees different fictional characters brought to life by some sort of Engine. The Dickens characters are jumping about literature causing mayhem and mischief. As I say this is very early in its development and I think the concept is a little confused at the moment, but its still one to watch if not just for the stunning miniatures we saw. It will be coming to Kickstarter in the not too distant future, so keep your eyes peeled and hopefully by then it will have a better idea of what it wants to be.

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The Twisted Game Board.

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Some of the stunning models for Twisted.

Now… MAT BUY TOYS! I had a rather extensive list of things I wanted to get at Salute or at least look at but one of my main objectives was Pathfinders for my Tau force and some X-Wing shizzle to aid me in my ever growing struggle to actually win a game. So we all headed over to the rather large Wayland Games stand, I got my Pathfinders hoozaah, but alas there was no X-Wing Shiz for me or Phil although we did get some extra Dice for said game, I say these won’t help me in the struggle to bitch slap Phil, but you never know these could be the dice I was looking for.

Its Business Time… Whilst Lee and Phil queued to make their purchases Neil and I wandered over to Mantic, whose stand was swamped and with good reason, Mantic had brought with them a limited number of there pretty awesome Battle Grounds sets. During our rather long chat with the guys at Mantic we got a bit of an over view of the future of Dreadball, which honestly had us totally gripped and is something we can all really look forward to, I can’t say too much here but needless to say Dreadball is set to become something even bigger and better than it is right now. And getting the low down on the Battle Grounds set was awesome, it was really good to speak to the guys and find out what was there intentions for the scenery set, and we all agreed it would make a god damn brilliant Necromunda board, so watch this space as our Necromunda itch grows fuelled by Mantic goodness. After talking all things Mantic it was time for… MAT BUY TOYS!

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The impressive Tower made up using the new Battlezones sets.

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Deadzone, being played out on the Tower.

And to Forge World we wound our merry way, we had 20 minutes before the #warmongers meet, so this had to be a strategic hit and run style purchasing spree with the queue neigh huddle still being rather sizeable. Phil, Lee and I worked together to cordon off an area to enable us to make our way to the front on the queue (eventually) and pick up our wares, I had preordered myself a tasty Tau Battlesuit for my growing Tau force, yeay another tick for me… and a slight addition something that had been tickling my hobby spot for the last week… DEATH SHROUD. Yep I crumbled it didn’t take much to be honest, and purchased myself a set of Death Guard, Death Shroud Terminators. I’m not totally sure what I’m doing with them yet I’m thinking a small skirmish force but that’s always how these things start.

FOOD TIME, so it was that time of day where we all broke out from the buying of all the things as Ashley would say and went in search of sustenance to enable us to continue our day of awesomeness. It was also time to catch up with the other #Warmongers and compare purchases and stories of our days so far.

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Once more unto the breach my friends, after the #Warmongers meet it was time to head over to Heresy Miniatures, one to check out the new Netherlord and two for me to get my hands on a set of Andy’s amazing gangers, just to help me with that Necromunda itch. I’m doing Delaque this time around but don’t really like the original models Andy’s are a fantastic alternative the “not” Delaques are stunning and the full set ay of set me back £70 but for that I got 25 blokes and a big bag of weapons with some god damn inspiring choices. Sadly we missed the last Netherlord by a matter of seconds it was such a big hit that some desperate French man forced Andy to sell him the one out of the display case. but hey MAT BOUGHT TOYS! and another tick.

It was at this point Rob decided to join us the workaholic had missed the #Warmongers meet due to his blue foam addiction, and the need to push this on other people. Which I’m all for frankly. But it was good to have a catch up and compare purchases which were pretty meagre on Robs side of things, he did however point out Mierce miniatures were in attendance with some of their wares, so with this in mind we made our way over to the stand Via Forge World to enable Phil to part with some more money of some old armour variants for his Ultrmarines. Now I’m not going to talk to much about Mierce here mainly because I was so distracted by all the shiney I don’t recall much of what was said, luckily Phil was in attendance and did most of the talking whilst I and several other others of the crew frankly perved at the utterly beautiful miniatures on display. I managed to hold off buying anything here but mainly because at this point I was influx as to whether I was going to do Beastmen of Lizardmen for my Mordheim warband.

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JIMP!

To West Wind Productions, now if you haven’t heard of them why not and where the hell have you been? They are the creators of the great Empire of the Dead Victorian/Steam punk skirmish game which has some great looking starter sets available with factions ranging from Vampire Slayers to Bedlam Inmates and Jack the Ripper, more on this game to come shortly as me and Phil face off with 2 opposing factions and a run down of the rules. We got chatting to Wendy whilst on the stand discussing our aspirations and explaining how much we liked what they had and what they were doing. It was at this point that Wendy filled us in on their upcoming update of Secrets of the Third Reich, One that got Neil and I pretty excited, I mean its a game that has Nazi Zombies for crying out loud what’s not to get excited about. And with its update imminent it is only set to get better. Wendy also gave us a quick update on their latest Kickstarter, War & Empire a 15mm Ancient Era Wargame, that got us all a little bit excited and I can foresee a few arguments about who gets to play which army. But more on this to come.

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The Secrets of the Third Reich.

 

As the day was drawing to a close we headed to wards KR Multicase and its mountain of blue foam and card board… Via Forge World (again!) for me to acquire Calas Typhon to go with my Deathshroud. Phil also needed to make a stop at Studio McVey to have a quick catch up with Mike, and we dropped in on Sphere wars.

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Sphere Wars in action.

After a quick chat with the fine people at KR including Rob… Again! and a sit down on their fine chairs made of the finest blue foam available, Phil and I walked away with an X-Wing carry case each, reviews to follow, I will say now its bloody brilliant and has got me looking at KR cases for my other armies now as well.

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Big Blue KR.

It was at this point I took the opportunity to grab a few snaps of some of the stunning games boards on show at Salute, I am only sorry I didn’t stop long enough to ask a bit more about them, but I think you’ll all agree it doesn’t make them any less brilliant.

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FREMEN!

 

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Sardaukar storming a Fremen Sietch.

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Charlie don’t surf!

 

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Oh and I bumped into someone who was clearly less than impressed with my last performance against Phil in X-Wing.

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I’m no good to you dead!

 

So with swag in hand we made our way to the Bar for a much needed rest and a post Salute catch up over a beer, or Pepsi in my case (other fizzy drinks brans are available) all before our mammoth 4 hour drive home, not helped by football traffic or Phil’s inadequate bladder.

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And… Relax.

 

So in review I thoroughly enjoyed my first Salute I didn’t pick up everything I wanted I had hoped to walk away with some Malifaux items but just couldn’t make up my mind on the day. I had also hoped to pick up some bits for Mordheim but again my own indecisiveness was the downfall there.

I did how ever tick a few of my boxes, I got my Pathfinders, Some X-Wing Shizz all be it just extra dice but that still counts, a gang for Necromunda and DEATHSHROUD. I didn’t foresee Calas but frankly I should of known the Pretty black boxes were just too much for me to resist.
Oh and the awesome KR case. Out of everything I have to say the Heresy Minis have become my purchase of the show and I really cant wait to build and paint them let alone play with them.

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The Swag!

 

And its with some great contacts made and empty pockets I wish you farewell Salute for another year.

 

 

 

 

Salute in Review: Dreadball Fest!

Salute 2014

Salute, salute, salute salute salute. (sung to the tune of Black Adder) I’m sure no one minded me singing Rob’s Salute theme tune on the way home one little bit. In fact it probably made the trip back from London go even quicker [Especially as it took four hours thanks to Mat’s atrocious SatNav – Ed.]. So I am sorry to say that it is over for another year and with 365(ish) days to go until the next Salute, I am going to have to go back to buying models in shops or online like the rest of the world. Oh the horror! The whole event was great and there was some awesome stuff to see: so much variety (which is a great sign for the hobby in general), so many great people to meet and I know even though I spent the whole day trying to see everything I probably only got to see half of what Salute had to offer.

The day went pretty much to plan, with no help from Forge World. They had everything a Warhammer 40k player could want…as long as you wanted something from the Horus Heresy. However as an Ork player I was disappointed to find out that they had brought none of their awesome Ork range so I had to order the heavy weapons I needed for my Battle wagon conversion. I hope they turn up soon. Needless to say I have learnt my lesson and next year I will be ordering in advance, still at least I didn’t have to pay the postage and packaging.

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But then I wondered over to the Mantic stand…Not only did I got a great look at their Battlezones range (watch this space), but I also got some really exciting information about Dreadball Xtreme and Deadzone and how new rules will work and I am now more excited about both games than ever. I’ll be covering that in more detail soon. Then I bought a lot of stuff for Dreadball including the new supplement Azure Forest. Review to follow. [Damn Neil, you’re gonna be busy. -Ed.] We’ve also made it on to Mantic’s reviewer list so we should be able to cover their products much more thoroughly in the future.

I also confirmed that I have definitely fallen in love with Malifaux and saw some amazing figures from Twisted, Black Scorpion, Taban and Mierce miniatures. I checked out some of the great scenery from Amera Plastic Mouldings, where I picked up a great amphitheatre piece and still regret not picking up another Dreadball Stadium, especially as by the end of the show they had them for £25! I was also really interested by a range I had not come across before – Z Clipz by Studio Miniatures.

Amphitheatre

So onto the spoils, and like I said I did buy a lot of Dreadball. I picked up booster squads for both my human and robot teams, as well as two hard-hitting MVPs Buzzcut and DRB7 Firewall and the Azure Forest supplement. Away from Dreadball I got some red dice (because red ones roll higher – it’s science), and a the aforementioned Ork Big Zzappa.

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Human booster

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It wasn’t the biggest haul I know but it was what I wanted and regrettably all I had time to get the rest of my day was meeting some of the #warmongers at the meet up, watching the mild-mannered Mat turn into a model buying machine and the rest of the day was business, meeting some great companies and talking about their new projects and The Shell Case. It should make for some great articles over the next few months.

Salute in Review: Aftermath

Salute 2014

This was my first time at Salute and I didn’t really know what to expect. Especially as my last experience of an event at London ExCel had been a pretty average Star Trek related event. So when I rolled up and saw the crowds it was kind of amazing.

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That wasn’t even half of it!

I’m glad to say though that Salute didn’t disappoint. Though a bit overwhelming at times (not helped much by the map, which seemed to be a bit off on some of the stands locations) it nevertheless managed to combine the feel of a big event with the friendliness of a much smaller one.

Marking themselves out as I walked in were Hawk Games, whose Dropzone Commander large-scale model drew the crowds in with its elegance.

After that I had a bit of a ramble around to get myself acquainted with the layout of the place. What caught my eye was the diversity. Though admittedly the mainstay was futuristic military sci-fi games and the fantasy hack and slashers that every wargamer loves, dotted around were some more unusual fares.

From the Dark Age skirmish game Valhalla, to a strategy game about building a bee hive and making more honey than anyone else, there was plenty of variety if you were willing to look.

In typical wargamer fashion, more people were interested in the foam dice than the board with colours beyond red brown and metal.

In typical wargamer fashion, more people were interested in the foam dice than the board with colours beyond red, brown and metal.

Then it was time to meet up with the rest of The Shell Case team, who had bravely risked their lives trying to collect orders from the Forge World table during the peak time of the day. Plunder in tow we stopped to chat, grab a bite to eat and stare at all the pretty miniatures.

The standard was so high this year with an appearance by Mierce Minatures, though it seemed everywhere you looked there was something new and wonderful. Black Scorpion being nestled away in the corner with some fabulous models were another highlight, along with West Wind’s Secrets of the Third Reich line.

Then it was off to look at the KR Multicase stand. They were great guys and more than that, they had chairs available to the public – “And there was much rejoicing amongst The Shell Case Crew”. [Dogs were starting to bark by then. -Ed.]

What did surprise me was how inventive the folks running the stand were, constructing all manner of things out of the blue foam, including their banner, which could be clearly see from the other side of the hall.

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I managed to grab myself some deals too, topping up the gangers I already have with some reinforcements from Heresy Miniatures, some very solid resin terrain from Simple Box Miniatures and a couple of rule sets that caught my eye (you’ll hear more on those in the future).

My thanks go out to all the #warmongers who met up with us on the day, the traders who were happy to chat and the many, many people running intro games, especially Christina, who graciously overlooked me calling her Selvig by accident after looking at the name on her t-shirt. You made Salute 2014 a great day and I’ll be glad to see you next year.

Now, where did I put that pen and paper? I have armies to plan!

Calas Typhon Unboxing

I’m back from my adventure to Adepticon, and I brought home lots of goodies! One of my favorite pieces came from Forge World, the fearsome Calas Typhon [So much want - Ed]. I’ve unboxed him so you can get a decent look at him.

I haven’t been too keen on a few of the Horus Heresy character models that Forge World has released, but Calas really strikes me. He may move to the top of my painting queue. He’ll certainly be assembled this weekend.

Also in that queue are several other Horus Heresy characters including Angron, Fulgrim, and Abaddon and Loken. I eventually plan to have the whole set of HH characters, which is getting harder to do as they release them at a faster pace. Originally, I had just planned on getting the Primarchs, but the other characters have been such interesting models that I decided to go for them all.

My wallet weeps.

I hope you enjoyed getting to see Calas Typhon!