New Wood Elves White Dwarf Leaks

The internets are aglow with many wonderful pictures of the new Wood Elf releases due out in May.

First up we have the teaser video from Games Workshop themselves:

And then there are the lovely, lovely White Dwarf leaks from Saturday’s forthcoming issue, enjoy:

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I don’t think it’s too early to say that Games Workshop have absolutely nailed this one on. The Treemen alone are enough to make me consider picking some Wood Elves up!

 

Mordheim: City of the Damned – factions and more details

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Since our last post about the Mordheim: City of the Damned PC game, Rogue Factor have been busy working away on the game, but luckily not so busy that their lead developer couldn’t spend some time to talk to the strategy informer website about the progress they’ve been making.

The interview covers a nice amount of ground, but without masses of detail, but the key highlights are:

Core factions

The main playable factions announced so far are:

    • The Empire
    • Skaven
    • Sisters of Sigmar
    • Cult of the Possessed

It sounds as though the campaign will involve plenty of the other ‘usual suspects’ (how you keep the constituent races of the Warhammer world a secret is a little beyond me, but hey ho) possibly as fully playable factions, possibly as cameo or mission-driven elements. It’s also not yet decided whether the single player campaign will allow you to play heroes and villains, so far it’s just The Empire, apparently.

Proper warbands

It looks like the full range of on-going conditions are likely to be present in the game, with the ability to hire in new members for your warband, permanent injuries (like losing an arm) and even death.

We’ll be able to customise equipment, gain experience for warband members and even hand-pick which team to use for each particular mission or match up. It sounds as though some factions may have built-in restrictions in terms of equipment use (Sisters of Sigmar can’t used ranged weapons) so each warband should have its own particular flavour that matches the Warhammer fluff.

Wyrdstone weirdness and magical chaos

One interesting addition is the role of wyrdstone as both the major ‘currency’ but also as an element with an in-game effect. Picking up wyrdstone may trigger something suitably chaotic and it sounds as though you might even be able to try to actively ‘use’ it to swing things your way. We also get spell casters in the game, but the designers decided to use the chaotic origins of magic to perhaps make it less game-changing than it otherwise might have been, again through the use of random consequences from its use.

Campaign and dynamic maps

Players in multiplayer games will be able to switch between procedurally generated (i.e. pseudo-random) maps and the campaign maps, so things should be kept interesting.

Games Workshop enthusiasts

One of the key things with Rogue Factor is that they appear to be tabletop gamers through and through. As you’ll see if you go and read the interview for yourself they have a real desire to get things right for the Warhammer fans, not simply in terms of making the 3D renders match up with expectations but also in terms of creating a game that reflects that original sense that Mordheim the tabletop game gives you of a grimy city crawling with critters, with everyone struggling for survival and influence. If they get the ongoing warband elements right and get you to really care about one-armed Jim in the same way that I’m sure we all mourned when our best bowman lost an eye, then it should be a cracking game – it’d certainly get me to dust off my PC again!

 

Salute in Review: So long and Thanks for All the Models…

Salute 2014

Salute 2014, you are done! What a day!

My head is still spinning slightly to be honest. This year Salute was everything I’d hoped for in some ways and something of a missed opportunity in others. Anyone who knows me in real life is well aware of my propensity for taking on way too much stuff (still, it works out occasionally, otherwise I wouldn’t be writing this, here and wouldn’t that be a pity…) and yet again I managed to overcommit my time for the day. Worst of all it meant that, for the second year running, I missed out on the #warmongers lunch time meetup. Boo me! Boo I say!

Thing is, I distinctly remember my phone alarm going off at 12:45 and then snoozing it, about 14 times or so… Damn… Then I walked out of the hall at about 2pm, rang Phil to find out where everyone was and it was all over. Not even a trace residue (okay, I just made myself feel ill) of #warmonger was to be seen and I trudged disconsolately back into the hall to BUY ALL OF THE THINGS instead. [Mat would be proud. -Ed.]

That’s part of the problem with being on a stall most of the day I suppose (I have a nefarious alter-ego, beware!), but to tell you the truth I really enjoy that aspect as well. It means I get people coming to talk to me (the poor mad fools!) and I get to ask them all about the hobby they’ve been doing, what they’ve seen at the show and what shiney things they have been tempted into buying. It’s a brilliant thing to be able to get so many different views on the hobby with people covering everything from 6mm historical right through to the usual suspects like Games Workshop and the like. The big difference from last year were lots of folks talking about Malifaux, Warmachine, tonnes and tonnes of X-Wing, and a bit more Bolt Action chatter (I think Phil will have more to say on that front in the not too distant future).

It’s obvious that the hobby is in an amazing state at the moment, with almost too much going on to be able to keep track of it all and it’s generating masses of enthusiasm across the community that without doubt followed me home!

The haul ™

It was my most satisfying Salute haul yet I think. I picked up the three main systems I had planned on, didn’t get massively distracted by anything else and found a couple of little bonuses along the way. Here’s a lovely picture of all of my awesome shiny from the day

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Besides three new skirmish games: Wild West Exodus, Dark Age and Saga, I also picked up Zombie Dice (which I’m looking forward to being a staple family game) and a lovely dice bag from @TheDiceBagLady. All great stuff. I’ve already been cracking on with the assembly of my Wild West Exodus miniatures clocked my first game (see my article going live tomorrow), watch this space for a lot more on that front as the miniatures are gorgeous! I’ve also had a good peruse of my other figures and I’m very pleased with my choices. I’m loving the character of the Irish war band with the wolf hounds (one of my favourite breeds of dog besides my own of course) and the Core models from Dark Age have a nice alt-feel to them despite the obvious superficial comparison with the Convergence models from Warmachine.

I also got the chance to meet all of The Shell Case team for the first time and they’re all quite normal (yes I said ‘quite’) and a great laugh to mooch around a show and generally enthuse about the hobby with. We made some great contacts and are all really excited about what’s happening with the site over the coming months, stick around, it’s going to be ace!

Imperial Knight – A Review

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It’s been a little while since I’ve reviewed anything for the Grim Dark Future of the 41st Millennium so this article is a bit of a treat as I’m taking a look at the awe-inspiring Imperial Knight kit. I’ve always felt very fortunate to do what I do but some days I really have to pinch myself…

For those that either (A) aren’t old enough or (B) haven’t been in the hobby long enough, Imperial Knights made their debut in Epic, the 5mm game of awesomeness that has sadly fallen by the wayside along with all the other specialist games. The Knights filled an ill-fitting hole in the military offering of the Imperium being neither a Titan, nor a platoon of armour. Instead they were a kind of sucky middle ground that were often used as a distraction for the Mega Gargants that were also included in the Titan Legions boxset. The Knight Paladins looked a little something like this…

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Now they look like this…

Knight_Paladins_40kI mean look at it! It’s massive. Whilst I lament the demise of Epic Armageddon as much as any gamer as seasoned as I, or as someone who appreciates an amazing rule set, I have to full conceded that the 40k scale Knight is amazing. I wasn’t sold on the idea originally, although I totally called it when rumour of an Imperial large kit was in the offing all those months ago. I thought it was going to be a glorified Dreadknight. Nothing to really write home about. I rarely enjoy being wrong but on this occasion I briefly considered getting t-shirts made.

It looks gorgeous. Now there’s been some nonsense floating around about how GW ripped off the Cygnar warjack design to which I have this to say: the Knight model was there first. Whilst a dramatic evolution from the old models shown above, the hallmarks are all there. Plus it’s just superior in just about every way possible to a warjack model (no disrespect to Privateer). That’s not me Warmachine bashing. It’s better than most models I can think of beyond boutique resin models that occupy a league of their own.

Absolutely everything about the kit screams careful consideration. Not just how the model goes together, which is very clever and in some aspects resembles more an Airfix kit than toy soldiers, but the look and simple posability. Granted it loses something by the legs not being even slightly posable. This does mean that short of attacking your £80 kit with a saw your Knight is going to look largely like any other. However, the way arms and head all go together means that you can still tell a story or strike a roguish pose. And that’s pretty important.

The other significant detail is how very un-40k it is. Now bear with me on this. The Knights are an STC from the first expansion of man. They are older than just about any other fighting machine, suit or armour or weapon in the Imperium. Some have been painstakingly maintained over 15,000 years and so the design aesthetic and the technology level is different. Not vastly but enough that it’s noticeable. Enough that you look at the Knight and can see it’s an entirely more elegant construct than a Warlord Titan or even a Warhound.

It’s all beautiful curving armour plates and simple (but not crude) manufacture for longevity. And the detail is just the best. Everything about the model is stunning. The face plates, the weaponry, even the handles and grip rails that are totally unnecessary but fit right in. My own two – no really – gripes are the battle cannon is a bit bland. I suspect it was designed to look like a lance and it just looks like a slim-line acme cannon. I don’t hate, but I don’t love it and helped me make the decision to build my Knight as an Errant. The other is that some parts of the build are a bit fussy which could be helped if the instructions didn’t suck out loud. The visuals are poor and the close-ups are blurry versions of the main images and so are pointless.

However, it isn’t the most complicated kit in the world so with a bit of careful thought and trying pieces before gluing them you should be fine. One would hope. With careful gluing you can keep quite a lot of movement in the arms just to make things more fun and with some very careful cuts and the strategic placing of magnets you can quite possibly build it to switch out the weapons.

On the board it’s a beast. Weighing in between 370 & 375 points depending on your weapon of choice, it’s a toughie with armour 13 at the front and 12 at the sides and rear with 3 hull points on top. And if that weren’t enough the Ion Shield affords it an invulnerable save. Throw in some handy special rules and some horrendous weaponry and you’ve got yourself a party.

The weaponry is equally tasty. As I mentioned, the options are either a two shot battle cannon – which is nothing to be sniffed at, or a turbo charged melta weapon with more strength and a large blast. Both have merits and your regular opponents will most likely dictate your choice. I opted for the latter mainly from a design point of view, but as I have plenty of opponents with vehicles or multiple wounds, splatting them with a melta gun of doom followed by the fooking great chainsword of destruction is too good an opportunity to pass up. And speaking of the FGCOD, it’s just madness. It has strength D so will pretty much auto annihilate anything it touches. The interesting scrap would be a Knight verses a Warhound. The Knight weighs in a significantly fewer points and would have to endure the torrent of  Vulcan Mega Bolter shots but providing it got into base to base with the Titan I can see the Knight chopping its leg off and then beating the Titan to death with it.

Failing that, take two.

The Imperial Knight is a superb model. It’s not cheap and it’s not the easiest model to build but I can think of at least 5 kits from Forge World that fall into the same category and they’d cost you more. And this you’ll actually use. It’s an indulgence. A gift to you from you. And it’s absolutely bad ass on the board. Not indestructible by any means and it’s the proverbial bullet magnet but it’ll look ace whilst it gets shot to shit. It’s a triumph for Games Workshop and I don’t say that often. Is it worth the money? Honestly? Yes. I’d happily buy another. And another.

The Imperial Knight is available from Firestorm Games priced £76.50.

Salute in Review: What Happened To All The Spending?

Salute 2014Must…buy…toys…must…buy…toys….  No it’s not Mat, but you’d be forgiven for thinking so. Instead it was me wandering around aimlessly trying to find shizzle to buy at the end of Salute on Saturday. I went in with a good idea of what I wanted but after picking up my hefty (and heavy) Forge World order, purchases were unfortunately few and far between.

The day went largely as expected in accordance with the pre-Salute post – far more business over pleasure and the vast majority of my time was spent engaged in conversations with gaming companies old and new. It was a very productive day on that front with some downright fantastic agreements made with several major companies and numerous encouraging discussions with others, who were also showing signs of following suit.  Despite the dedicated focus we still ran out of time at the end and missed out on several stands we wanted to visit, there just weren’t enough hours in the day in truth.

The walks between the companies we wanted to talk to was where I attempted to find the things I wanted to buy.  Some bits for my Warhammer Empire army were high on the list but there was an absolute dearth of their products available, being limited to just boxes of State Troops and the occasional Greatswords.  I know Games Workshop removed many of the items I needed from the list available to independent stockists but I thought given the scale of the event some would still be available from the three I wanted: Demigryphs, Helblaster, Pistoliers/Outriders. But no.  I did grab an absolute bargain in the form of a brand new metal Marius Leitdorf for just £4 – yes you read that right. Just £4.  A pricing error? Who knows, but I didn’t wait around to ask.  I also bagged a pack of Purple and Gold dice to go with my Emperors Children, very fitting I thought, and a ruined building from Amera Plastic Mouldings (review to follow soon). But that was it. I had still spent a hefty sum on my Forge World order, but I went home with £160 still burning through my pocket and now charring the flesh of my thigh.  So here’s what I got (because most of my stuff came as bags of parts, which aren’t very exciting, I’ve used images from web):

LEGION SICARAN BATTLE TANKEMPEROR'S CHILDREN PHOENIX TERMINATORS

Marius Leitdorf36 PEARL DICE - 6 SIDED & 12mm SIDES - PURPLE !!Z214 - City Block Ruins

 

I think you’ll agree that if any Imperial Tank could ever be considered sexy, the Sicaran would be it – with it’s sleek profile and…er…armour plates. Backing it up with a pimp set of Phoenix Guard means I should have one good looking army once they hit the table top alongside one of last years Salute purchases, the Emperors Children Contemptor Dreadnought (with twin Kheres and a back up Power Claw, of course).

At the time of writing I have just ordered a variety of the magnets I wanted and now have to further resort to trawling the web to satisfy my hobby cravings and try to find things that can convince me to part with my cash – but it’s not the same.  When your there and it’s in your hands something almost takes over you, and you just start throwing money in peoples faces and running off before someone’s mind changes. Still, at least I’ll get a free Space Marine Captain if I order from Games Workshop direct.

Until next year, the sound of Neil singing the Salute theme tune will remain a memory.

 

*The Salute theme tune goes as thus: Saying the word Salute repeatedly to the tune of Black Adder (writing credit: Rob Mossop).*

FaQs are dead! Long live the FaQs!

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One of the immediate hot topics of conversation (OK hobby rage) after the launch of the new Games Workshop web site was the notable absence of the FaQs section. Any attempt to access them via saved links was met with a pretty clear message:

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Well it would appear that all is not lost. People are reporting receiving a common response to their enquiries to Games Workshop customer services about the missing FaQs which looks like this:

Thanks for the email regarding the FAQs on the new website.

Currently the FaQ’s are not available on the website, as the design team are taking this opportunity to fully update all the FAQ and Errata articles. This is only temporary and these FAQ’s will be made available again in the very near future. 

So, really it’s a case of “good news everyone!” as it would appear that not only are the FaQs not dead, they aren’t even just sleeping, they are getting a full refresh! Hopefully that’ll see some of the more glaring issues with some of the newer codices and army books dealt with (Lizardmen, I’m looking at you with your skink characters on terradons not being able to join units) and a nice fresh set of random rules (undead crumbling randomness, you know what you did) for us all to pore over.

 

Calas Typhon Unboxing

I’m back from my adventure to Adepticon, and I brought home lots of goodies! One of my favorite pieces came from Forge World, the fearsome Calas Typhon [So much want - Ed]. I’ve unboxed him so you can get a decent look at him.

I haven’t been too keen on a few of the Horus Heresy character models that Forge World has released, but Calas really strikes me. He may move to the top of my painting queue. He’ll certainly be assembled this weekend.

Also in that queue are several other Horus Heresy characters including Angron, Fulgrim, and Abaddon and Loken. I eventually plan to have the whole set of HH characters, which is getting harder to do as they release them at a faster pace. Originally, I had just planned on getting the Primarchs, but the other characters have been such interesting models that I decided to go for them all.

My wallet weeps.

I hope you enjoyed getting to see Calas Typhon!

Salute 2014

Salute 2014So tomorrow the big day will have finally arrived. And it cannot have come soon enough. These last few years I’ve pre-ordered my ticket as soon as possible. Not because I’m worried about missing out but because when I wake up the day after Salute I’m already looking forward to the next one.

For me Salute is the most important date in my wargaming calendar for the simple reason than it’s a room full of people, all passionate about ‘the hobby’ which has many facets to it that go far beyond genre, scale and metal vs resin vs plastic. For a day no one cares who plays what or how much crap we got painted from the year before. Or how much of the stuff we got from the year before we even still own. It’s a coming together of community behind the most inclusive and welcoming hobby there is. And then we walk, talk and breathe toys. And then we spend all of our money on all of the things.

It always tickles me that every year, and I include myself in this, there is a frantic burst of eBaying, Twitter bartering and the chucking of stuff on Amazon Marketplace in an effort to push the budget as far as possible. Because taking £100 isn’t enough. Oh no! £150, that’ll do. But if I sell this or that, or borrow from the savings and promise to put it back, I’ll have £200! And so on and so on. My budget this year is a little less than I’d have liked. The weight of home ownership has rested heavily these last few months. However, it has made me more focussed on what I want and what I need. The difference being that I don’t need the Praetors from Forge World but want them so I’m getting them anyway. But I do need a few bits to round off my X-Wing fleet until the next wave of stuff drops.

I also need to remember to take lunch money because walking around with a satchel or backpack all day is a pain in the arse.

Tomorrow is going to be a brilliant day. And not just because of the buying of all the things. Okay, a little bit that. But because it’s an opportunity to explore the parts of the hobby I haven’t seen, haven’t had the chance to look into or are totally new to me. It’s a chance to make new friends and get reacquainted with old ones and generally embrace this wonderful hobby of ours.

I’m really looking forward to the #warmongers Meet Up, as is the rest of the team. We’ll be meeting at 1pm outside the hall at which point we’ll find somewhere out-of-the-way and compare swag. The last couple of years it’s been a recessed section opposite the hall so we were nice and visible to any late comers.

Finally, we will have The Shell Case pin badges to give away to the first people who come and say hi to us on the day. We won’t be hard to miss, the entire team (apart from our beloved Ashley who is stuck on the other side of a very large bit of water) will be there in shirts. And just in case, they’ve got our names on them so you can tell us apart.

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See you all tomorrow.

New Games Workshop Website Live!

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After the mysterious activities on the Games Workshop website yesterday, presumably just to build tension (given that these days there is no technical reason to take a site offline for a whole day to launch a web site!) it’s back, it’s new and, er, well is same but different.

It’s still just Games Workshop

No clever attempt at an integration of the Forge World and Black Library sites (as expected really, given that at no point yesterday did these sites disappear), it’s just the Games Workshop website, with some differences (see below). This is a good thing in my view, Forge World and Black Library have great individual identities and if they had been subsumed into a new ‘pure eCommerce’ site like this one then the community would have lost a significant amount of the flavour that they bring to our hobby.

The new design

Isn’t a million miles away from the old one. It’s still image-driven but now it’s even clearer that this is a retail store. Pretty much all of the ‘hobby’ content, bar the “What’s new” and “White Dwarf” sections, has gone and the menu layout and options are definitely geared towards purchasing, with options to select by price range and force organisation/ army composition rather than just driving you through the standard ‘army’ channels.

There are some good tweaks here, specifically to make the site more generally accessible across more devices, and as a result the hover menus have died a necessary death. It’s slightly annoying that you have to click on check boxes, not words as that gives you a smaller target area to aim at (especially on a mobile device), but I definitely prefer it over the last front end, much cleaner and easier to read and the new ‘list’ of products view is nicer.

One potentially useful new feature is the ability to select multiple categories at once from the side bar, very much a standard eCommerce feature but I’m not sure how necessary it is for this site. Unless of course you really need to look at Beastmen and Dwarves in one product list…

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Mobile/ tablet friendly

Probably the biggest change folks are talking about (on Twitter, where Games Workshop notably still are not) is the introduction of a ‘proper’ mobile site. My feeling on this is, yup it’s nice, but really if there had been a site relaunch without some response design to accommodate mobile users then that would have been a serious negative point against it. It’s good to have, but should be auto-include for a retail web site these days.

FAQ off!

This is probably the ‘biggy’ in this revamp, Games Workshop have completely stripped out the FAQs section.

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This isn’t totally unforeseen, after all the FAQs haven’t been updated in a long while, and Games Workshop’s general shift towards digital content might suggest that they’ll simply shift them into automatic codex/army/rule book updates plus possibly a return to the old days of ‘official’ update books? I think that latter option is unlikely, Games Workshop have put considerable effort into their digital offerings of late and I suspect they want us all to just buy iPads and receive over the air updates so that we’re all using the version of rules they consider to be ‘the right ones’. Not that that’s much help if you don’t have a fruit-based tablet, of course…

We will have to wait and see what impact this has on the tournament and general hobby scene. After all if Games Workshop have taken them down, does this mean they won’t allow them at Warhammer World events? Most tournaments, I suspect, will still count them as valid (after all, they’re still an official Games Workshop offering), but how will new players get hold of them if not from the Games Workshop web site?

Your account is dead, long live your (new) account!

Part of the revamp involved a new platform and I guess rather than attempt (and therefore pay for) a migration of existing accounts, Games Workshop have scrapped all existing accounts and wish/gift lists. Not a massive issue really and certainly not worth holding up a new site for, but something to be aware of nonetheless!

Final thoughts

So all-in-all not a bad revamp, but clearly another step towards Games Workshop’s online presence being about two things, retail sales and retail sales. Oh wait, that’s the same thing twice. I do think they’re trying, with the White Dwarf revamp, the weekly release schedule and the hiving off of all social content to the stores to explicitly split off our relationship with Games Workshop HQ as a retail body from our relationship to the stores, hence retaining the store Facebook pages. It’s an interesting move on their part and I guess time will tell how successful a strategy it is, but with their one-man store policy and a clear desire to drive footfall back into stores as hobby centres you can see a picture developing where we go back to the days of our primary relationship to the Games Workshop part of the hobby being bricks and mortar centric. At least I suspect that’s what Games Workshop are trying to achieve.