Horus Heresy Weekender Charity Giveaway

John Caboche of The First Expedition forum is running a Horus Heresy Weekender charity raffle to raise money for Swindon Children without a Diagnosis which is an extremely worthwhile and important cause to support. Because it’s for children for crying out loud.

The prize is a fully signed copy of the Imperial Truth. I shit thee not.

And all you have to do is bip over to the First Expedition donation page and pledge ten splendid shiny pounds. One (extremely) lucky winner will be drawn at random and win the book. But there’s also some brilliant consilation prizes too which are:

Two fully author signed and Forgeworld signed programmes donated by Black Library

A Horus Heresy Weekender backpack (donated by BL)

An event only Loyalist Legions Poster

An event only Traitor Legions Poster

So get over there, donate £10, bask in the warm glow of your beneficence and if you’re really lucky, you’ll get an awesome prize for your trouble.

Forge World Open Day Snaps

No I didn’t go, these are shamelessly ripped off from Bell of Lost Souls. Oh and to all the nay sayers, all the information I’m hearing after the day is that there will be a plastic Thunderhawk. Boom.

Anyway, lots of shiny Horus Heresy stuff, including a completely awesome Thousand Sons dreadnought and the Fellglaive. Which I completely want…

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I want this!

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Apparently one of these two is Nathaniel Garro. In which case…ka-buy!

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Why is the plastic Landspeeder nowhere near this cool?

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Horus Heresy – A Review

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Every now and then I come across a game that makes me sit up and pay attention. And every now and then I come across a game that makes me want to cower under my duvet with a bottle of aspirin. Horus Heresy from Fantasy Flight Games kind of does both.

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Let me explain; Horus Heresy is a massive, ambitious, complicated, strategic wargame that takes all the elements of Risk, a CCG and Epic and smashes them together in the wargaming equivalent of the Hadron super-collider.

But, first thing’s first, for those that haven’t come across it, Horus Heresy is a strategy board game recreation of the siege of Terra at the climax of the Horus Heresy in all its various stages.

So what’s in the box? Well, unlike Level 7…bloody shit loads and much of it is plastic. The box is also very cleverly designed so it keeps everything nice and tidy even after you’ve punched it all out.

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Aside from the massive board you get a rule book, an utterly brilliant scenario book, pre-painted structures, piles of playing pieces, a million counters and decks upon decks of cards. The structures, although painted to a basic standard look pretty good and certainly make the board interesting to look at, if a bit fiddly to set up.

And so begins the list of things that are fiddly and make want to cower at the feet of Fantasty Flight Games and beg them to make it stop. There’s a lot of prep when playing Horus Heresy. Event cards have to be stacked along with order, attack and bombardment decks prepared. And, if you’re feeling cheeky, Hero combat cards as well. Because you get to use Primarchs. And the Emperor. And shit. And yes, you can kill them.

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In many ways Horus Heresy is a lot like Risk in so much as there are territories that must be conquered and both sides have armies with which to crush the other with. But the whole thing is just far more involved. For a start, orders are given which dictates the kind of move made and can offer up bonuses. Some are stupidly over powered – one springing to mind that allows you to kill any unit in the contested zone. So you can top a Titan without having to roll a dice. But anyway, depending on how you choose to play that order impacts on the rate at which the initiative track progresses, which in turn dictates who gets/retains the initiative and therefore presses the momentum of their attack. But there is an added bonus for the Imperial player that if the track runs out they win, it representing reinforcements turning up to help the besieged defenders. Which strikes me as open to abuse, albeit at the cost of the lives of your men. But it has been well established that life is cheap in the 41st Millennium. However, the Imperial player rather suffers as members of its Imperial army can turn traitor. This is on top of all the other models the Chaos player gets. So if you’re a jammy bastard like me you’re going to do very well out of it.

Similar to Risk, combats are resolved by attempting to beat one another in waves, although it’s all done with cards rather than dice rolls. And like Risk you keep going until one side is annihilated or withdraws. Where it differs is, however, is that units in Horus Heresy have wounds which means that Space Marines are fucking horrid to go up against unless you’re…a Titan and Imperial Army units go pop more frequently than bubble wrap in a room full of people with ADHD. Which is exactly as it should be. It’s good because it keeps the focus exactly where it should be which is the Legiones Astartes beating the living daylights out of each other. If I’m honest, the Primarchs and the Emperor don’t feel that important in the game despite the pretty power contribution they make in the game, but I think that’s largely to do with it being card based. No fist fulls of dice for you sunny Jim.

That said, because of all the cards, the various ways in which combat can occur, all the back and forth and the ever-changing initiative it’s can feel a bit of a faff. And as combat is pretty much the point that’s not brilliant. That’s not to say that it doesn’t work. It does. Bludgeoningly so and often times victories can have a rather impressive ripple effect. It just takes some getting use to and I think the important thing to remember when playing Horus Heresy is that it is not meant to be a quick or simple game.

When you sit down for a game of this bad boy you’re in it for the day/weekend and tactics have to be considered as a weak point in your line can quickly be exploited thanks to the aforementioned complexity of combat. Shit can get very real, very quickly, and you’ll really wish it hadn’t.

It’s also very important to remember that it’s an incredibly pretty game. The board is awesome, the counters faithfully produced (although the wound counters are a bit naff) and the building inserts are basic but look brilliant when it’s all together. The loyalist playing pieces look cool, the Chaos ones are, as one would expect, the same as the loyalist ones but with spikes. And are therefore a bit disappointing. The rule book is nicely presented and makes sense, which is the first book that I’ve read in a while that gets to make that claim. Just remember it’s a fussy rule set that demands many things of you so you will be reading it through at least twice and then again during your first couple of games.

The campaign book is brilliant. Aside from having well thought out and characterful scenarios which consistently ups the ante until it’s going mental in all directions, it has a fantastic history section at the back which basically gives you the story of events in brief. But it’s very well written and sets you up nicely for the games.

Is Horus Heresy easy? No. Is it perfect? No. Is it a brilliant fun game with legions of Space Marines and Titans stomping about the place with lots of nail-biting tactical decisions to be made? Yes, yes, yes. I’m not going to lie, it’s not for everyone as you have to be patient in understanding the game let alone playing it. But if what you want is something that’ll test you tactically as well as give you an excuse to hang our with your best made all day then you can’t really go far wrong.

Horus Heresy is available from Firestorm Games priced £67.49

Forge World Horus Heresy New Releases

Hold on to your wallets folks, Forge World have released yet more Horus Heresy loveliness…

First up the we have the merry bunch of cyborgs called the Mechanicum Thallax Cohort. £28 for 3.

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The Thallaxii are heavily augmented cyborg shock-troops used by the Mechanicum Ordo Reductor, and they differ from the Skitarii regiments both in purpose and the unique degree of their augmetics. The Lorica Thallax was developed from power armour technology and requires a robust human specimen.

The Lorica encloses the major organs, nervous system and cerebrum, but entirely replaces the skeletal structure and limbs with armoured bionics powered by an internal reactor-core. Surgical excision of the subject’s pain sensors, emotions, and normal human sensory apparatus and the agony caused by the Lorica’s implantation, leaves the Thallax a cold, calculating killing machine (albeit one that retains a degree of independent thought).

To some among the Mechanicum, this operation skirts the edge of abomination, yet the baleful Ordo Reductor continue Thallax conversion regardless; using suitable Forge Guard, fallen Skitarii, and other subjects obtained from more mysterious sources.

Next up the Space Marine MKIV Recon Squad. I was pretty sure they used scouts during the Heresy but I guess Legions get the luxury of both. Not that a fully power armoured scout is very subtle… These bad boys are £32 for 5 and the unit leader’s head is shit.

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Space Marines experienced in operating independently and behind enemy lines form dedicated Reconnaissance squads within the Legiones Astartes. Equipped with a variety of specialised wargear including long-range sniper weapons, stealth gear, and augmented sensor-auspex devices, Legion Recon Squads function as scouts, gathering intelligence and mapping enemy movements and strengths.

 

Reconnaissance squads also serve their Legion as pickets, saboteurs, raiders and snipers where needed, striking at high-value targets of opportunity. In open battle, they are expert in sudden flanking manoeuvres and infiltration attacks in support of the main strength of the Legion.

And finally the MKII Breacher Siege Squad. Again, £32 for 5.

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Combat that takes place during boarding actions amid the cold void, or into a breached fortification, can prove lethal beyond even the endurance of the Legiones Astartes. For this reason, specialised formations and wargear have been continually developed to better survive these ‘Zones Mortalis’ since the earliest days of the Great Crusade.

 

The Breacher Siege Squad is one such unit. Clad in augmented power armour based on the Iron pattern and bearing great ablative shields, these squads act as a vanguard in such lethal missions, and are often additionally equipped with powerful breaching charges and lascutters or melta weapons to destroy strongpoints and forge a path for the force’s main strength to follow.

 

Heresy Era Space Marine Bikes

What with becoming a Dad two weeks ago, the associated fun and games having a baby brings and my renewed love of Civilization V, I have been utterly shit at keeping the site up to date. So in an effort to fulfil my obligations to you, my loyal readers, I shall try to blog more and be addicted to Civ less.

So what about them there Heresy Marine bikes? If I’m honest: I like em less and less the more I look at them. They don’t feel Marine enough. Weirdly, they kinda look like the should be for the Tau…

Plus, £45 for 3 is a little steep. A Land Raider is the same money and I know what would make me shit my pants more.

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The Tragedy of Mortarion

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Mortarion, the Emperor’s fourteenth son and Primarch of the Death Guard Legiones Astartes was doomed the moment he crash landed on Barbarus. A brutal world ruled over by petty warlords who subjected its people to horrors unimaginable for sport and the furthering of their own deluded schemes for power.

His crash landing drew the attention of one such warlord who, recognising the child’s strength, locked him away in the mountains to live a life of deprivation and abuse at the hands of a power-hungry maniac with dreams of domination. Even when the warlord took the time to teach Mortarion anything it was a brutal and relentless style of warfare that he sadly became famous for. At the hands of such a brute any hope of Mortarion finding the nobility of war and honour in sacrifice was lost. All he saw was the necessity of sacrifice and the continuity of war.

And the truth of his existence up to his escape and descent down the mountains was that he was little more than a weapon. An unstoppable force rolled out to win the war then incarcerated once more. His existence was not entirely dissimilar to that of Angrons. However, whereas Angron had Chaotic artefacts implanted in his brain overtly dooming him to the Red Path, Mortarion was exposed to necromantic powers and armies made up of what was most likely lesser daemons. Combined with the toxic atmosphere I suspect Mortarion not only was compromised of mind but also of body beyond the obvious gaunt appearance.

His escape brought him into contact with the pawns and playthings of the warlords – humans. However it was not an easy integration. Seeking kinship and acceptance Mortarion was, instead, met with suspicion and never really accepted into the community despite all his efforts. Even though shunned, he continued to work for the humans, finally winning their acceptance after he successfully defended the town from a warlord and his minions. However, as he moved from township to township lending aid and uniting them to the cause of liberation he was still a man apart.

Whereas other Primarchs, such as Guilliman and Dorn used this to their advantage, being an example to all and an immovable bastion of strength, Mortarion pushed himself all the harder, throwing himself into the thickest fighting in an attempt to be accepted as one of them. However Mortarion was feared and his methods of war, learned from tyrants, did not earn him the love or admiration of those he commanded. For all his efforts he was still alone. Only his closest and most skilled warriors, the Death Guard, came close to understanding him as a person, but his brooding humour prevented them from forming any meaningful bond.

Mortarion was an abused soul. Even when the Emperor came to Barbarus he manipulated his son’s hubris and dogged determination to join his crusade. And once at the head of the Death Guard he was left to instil the same sense of resigned and dogged approach to war that he learned at the hands of his abusers. But more than that, Mortarion desired, more than anything, for all men to be free. His treatment had instilled in him a deep-seated resentment for authority and control, teaching his sons self-reliance and keeping them at arm’s length lest he become ruler rather than leader of his legion.

And as the crusade wore on and he was forced to subjugate planet after planet in his father’s name he started to brood on whether or not he had swapped one tyrant for another. To a degree, he had, as you cannot rule a galaxy without rules, or one free of the lure of Chaos with restrictions and penalties. But he failed to understand the necessity of the galaxy the Emperor was trying to create or Mortarion’s place in it. The psychological wounds he suffered on Barbarus over the years split wider and wider and eventually began to fester.

Thanks to the slow rot that had set in from Mortarion’s earliest days coupled with his profound sense of isolation drove him into the fraternal arms of Konrad Curze, a soul just as tortured and troubled by the notion of empire building, and Horus. He found Horus’ charisma, ease with the men both Astartes and mortal alike, and his fervour and zeal on the battle field quite intoxicating. Horus nurtured this admiration as much for Horus’ own ego as it was about drawing allies around him.

At Ullanor Mortarion’s displeasure reached tipping point. The self-indulgent display of martial might was all the evidence that he needed that his father was no better than warlords he had fought back on Barbarus all those years ago, but on a much grander scale. He also realised that he was a product of that grand and ambitious scheme. It appalled him to be an instrument of tyranny once more but this time, willingly but unwittingly. And throughout he had thrown his legion against his fathers enemies, bludgeoning all into submission, heaping abuses on his sons in the form of war and death, as he had had heaped upon him. And all in the name of his father.

I honestly believe had Horus not calmed him at that point he would have broken away himself. When Horus declared war on his father Mortarion was the first to sign on, siding with the one person who had taken the trouble to nurture him and attempt to shed some light on the darkness Mortarion carried in his soul. Of course we know that Horus was using Mortarion and that only got worse as the Heresy took hold.

Mortarion’s approach to war meant that his Legion was destined to be clog the gears of the Imperial war machine and he was once more at the mercy of a tyrant, only this one was driven by blood lust and the whisperings of the warp. And it was these powers that would ultimately hold Mortarion in bondage. As we know he and his legion were forced to give themselves to Nurgle less they suffer an agonising death across the span of millennia. With a final act of desperation to save his sons – the one true paternal act Mortarion ever displayed – he found himself at the mercy of a cruel God.

All Mortarion ever wanted was to feel like he belonged. First it was with his adoptive father. Striving to impress the cruel warlord. Then it was the mortals who dwelled on the lowlands of Barbarus. Then his father and brothers and even his own sons. With all of them he felt distant. This was partly due to the abuses he suffered on Barbarus but because he failed to understand his nature. Mortarion was born to be free of structure and imposition. His aloof character was destined for far loftier goals when the crusade was done but his experiences tainted everything he saw and where he saw order and enlightenment he saw tyranny and closed mindedness. And wherever he went in his life he found himself at the mercy of those that seek to manipulate his idealism, for good or for ill, until he was forced to give himself to one of the greatest tyrants sentient life has ever known.

The Tragedy of Konrad Curze

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When Konrad Curze arrived on Nostramo he, unlike the majority of his brother Primarchs, was not adopted by a mortal family and raised learning about his world and eventually rising through the ranks to power and prowess through nobility and strength of arms.  Instead Curze found himself in a world in the grip of evil. Nobility was as rare as freedom and any strength of arms was displayed by the ruling classes lashing out at the weak and vulnerable.

Curze, as a child saw the very worst of humanity as the ruling classes gorged themselves and crime ran rife through the lower classes as the desperate became the dangerous. Curze responded to the base instincts hardwired into his being and began to deliver his own brand of justice upon those that would deliver fear and misery that had Nostramo in a stranglehold.With nothing more to guide his actions than the very violence he sought to stop and his natural ability for stealth – coupled with the physical prowess as a Primarch – Curze took a bloody toll. It’s well documented that Curze took control of the planet following a long and bloody campaign of terror on the wrong doers. By the time the Emperor arrived to whisk away the progenitor of the 8th Legion much of the damage to Curze’s psyche had been done but the extent of it was yet to be determined.

The simple truth is that Konrad Curze was telepathic. Profoundly so. But so much so that he could slip deeper into a man’s soul then one should ever venture. And each time he took with him a sliver of whatever he found there. As a result he understood the Emperor’s true purpose for his sons, knew of Horus’ darker side and Angron’s path to damnation. His strained relationship with his father and brothers and his disgust with the people of Nostramo was entirely down to this pervasive gift, although he went to extraordinary lengths to hide it. His ability to seek out evil on his adopted home world can only be the result of hearing the thoughts of his prey. Equally, his resentment towards the Emperor is because he, more than any of his brothers, understood the true relationship the Emperor intended for his sons.  There were warriors and leaders of men first his children a very distant second. And for one forced to look inside the dark souls of bad men and who had endured much he arguably needed his father’s support more than anyone but, like all his brothers, was pressed into service as part of the Great Crusade.

I suspect the Emperor knew of Curze’s power but not the extent of it. Perhaps the overwhelming emotions surging through Nostramo enhanced Curze’s abilities or developed them as a child far sooner than would have been planned. However, Curze’s brooding nature kept the Emperor at arms lengths and he never knew just how troubled his son really was.

All this made him incredibly isolated and paranoid, fearful that his secret would be discovered; more so after the Edict of Nikea. As a result he began to pass on self-sufficiency and the lessons in fear to his sons, all the while trying to hold back the thoughts of others and the darkest side of his own psyche that pushed harder and harder to be given voice. Eventually Curze would lose that battle of wills, the evils and excesses of those worlds the 8th Legion came into contact with driving him ever down a dark path.

Curze’s understanding of the human psyche drove him and his legions to embark on wars of terror on worlds. Curze’s abilities I suspect allowed him to hone his terror tactics to a cruel art form. However, for one such as psychically sensitive as Curze, for each debase act and bloody campaign of torture and mutilation it left an open,sucking, wound on his soul and in so doing drove him to become the very thing he went to war to stop. And with his home world once again in the grip of murderers and other scum his legion quickly filled with the very types of psyche that were slowly driving Curze insane.

The destruction of Nostramo by the Night Lord fleet was as much to cull the evil radiating of it in waves as anything else but the psychic bow wave would have torn Curze’s mind to shreds, the waves of pain, evil, hatred and fear mingling with his own sense of self loathing and tipping him over the edge. Soon his terror campaigns were as much about venting his own rage and pain as it was terrifying his opponents.

In the end Curze welcomed death at the hands of an assassin because he realised that, for all his father’s scheming, he understood the necessity for the deceit surrounding Gods and daemons and was designed to protect Imperial citizens. Although his bitterness was such that he still swore vengeance upon his father and the Imperium as a whole.

In the end the Emperor was never able to use Curze and his legion for what he’d always intended and Curze was too damaged by his early experience for his fate to be anything other than a grim one. And he knew it too.