Spy or Die Trying on Kickstarter

If you wander over to Kickstarter, a website I’m sure most of you check daily now thanks to the sheer volume of start-ups, you’ll see a board game called Spy or Die Trying from Warm Acre.

Warm Acre, for those not in the know, occupy a soft spot in my heart because they produce games that are good fun, have a lovely sense of humour about them but still offer a tactical challenge, and that’s actually a very difficult balance to achieve. Check out their game No Go Zone in which you have to make gestures at your opponent rather than roll dice to defeat them. It’s completely mad, especially if you’ve had some beers (which I may or may not have had when I played it) but it works and is a good and challenging game.

photo-main (1)

Spy or Die Trying I suspect offers a similar blend of humour and tactical dilemmas with a twist of cult TV spy shenanigans. But here’s the fluff from their Kickstarter page

Spy or Die Trying is an asymmetrical board game that pits agents of the Peace Enforcing Nations (PEN) against the might of the Secret World Order (SWORD)

If you join the SWORD, you’ll command a fortified base, complete with fanatical guards, mad scientists and trap-setting technicians to eliminate uninvited guests. Your objective is to develop a doomsday weapon and defend your secrets. Because in just 60 minutes the world could be yours!

As an agent of the PEN, you can play alone or with 2 other players. You must infiltrate the base, collect intelligence about the doomsday weapon and escape. You’ll be outnumbered and hunted, and you have only 60 minutes before the base goes into lockdown, sealing your fate and the fate of world! All you have is your wits, your unique talents and (of course) some cool spy gadgets to help you accomplish your mission.

The game features fast-paced combat and a unique stealth system that gives agents the option of using silence or violence to take on the base.
Time itself is a resource, agents can ‘spend time’ to accomplish a variety of actions (from breaching doors to sabotaging the base’s generator) but they must spend it with care – every minute takes the world closer to doomsday and victory for the SWORD.

It’s time to spy… or die trying!

a174661cb3aa614cc315939b9f4dbc43_large

Spy or Die Trying is a game for 2 to 4 players. One takes on the role of Base Defender the others are Intruders who play cooperatively against him.

The box set includes a full-colour rule book, game board, die-cut markers, secret agent profiles and dice. Card figures represent agents and minions in the game; metal miniatures will be available for players who want to take their espionage adventures to a higher level.

It does look like a lot of fun and if you’re into Crooked Dice’s 7TV then this might just give your hobby spot a jolly good tickle. If so then bop over to the Kickstarter page.

Musings on Warzone

For once you’re not going to hear me prattle on about something. Instead I’m handing you over to Chris (@Darth_Crumble), a semi-regular contributor to The Shell Case. He shall be waxing lyrical about the Warzone Kickstarter. Enjoy.

warzone

Many years ago in the far of era known as the nineteen-nineties, when I was still young and pretty and had my whole life ahead of me, there existed a wargame by the name of Warzone.

Warzone was the wargame spin off of the Mutant Chronicles RPG and detailed the struggle for dominance between various megacorporations for control of the solar system. This was further spiced up with the eldrich abominations of the Dark Legion from the exoplanet Nero and the church militant that had risen to oppose them.

This was all produced by Target Games who also produced the dark fantasy game Chronopia and for a while Target were the biggest competition being offered to the Games Workshop. That is until Target fell foul of their parent company’s bankruptcy and had to fold. An event which, rumour has it caused the folks in GW HQ to break out the bourbon.

Time marches on, pages fly from the calendar and I accumulate frown lines even as I am divested of my hair. But what should I see this very February but a Kickstarter called ‘Warzone Resurrection’.

The Kickstarter campaign is being run by Prodos, the company which relatively recently acquired the rights to the Warzone intellectual property. The campaign started in February with the target of raising £35,000 to finance the development of new models for the prussian-themed megacorporation Bauhaus ( to join the new models already designed for the Dark Legion, church militant Brotherhood, and the cyborgs of the Cybertronic megacorp). At time of writing though, the total pledged stands at a whopping £86,884 pledged by well over 600 backers. Several stretch goals have been broken, unlocking extra character models, extra units (including tanks, walkers and a gribbly spider roboit) and even unlocking development of the USA-themed Capitol faction. The Kickstarter still has over two weeks to go so there’s no telling what the final total could be.

Of course, wargaming Kickstarter projects are nothing new. There has been the recent Godslayer campaign, Kingdom Misogyny, I mean Kingdom Death, and the various Mantic Kickstarters. But this is probably the first attempt to use it to bring back a game that has been off the radar for the better part of twenty years. Also, this does appear to be a ‘genuine’ Kickstarter, in that Prodos are genuinely trying to raise the money to brink their project to fruition, rather than it being used as a glorified pre-order or to allow a company to do something they could do anyway, just quicker.

I’m quite excited by this campaign. I’ve been really impressed by the model renders I’ve seen so far and I quite like seeing an old game brought back, especially as it folded before through no fault of its own. I’ve been looking to get into a skirmish scale game as a more manageable way of balancing gaming with the time and money restrictions of parenthood and this could well be the one. I have read the beta rules and they are clear and straightforward and the D20 based system allows a bit more granularity and more subtle distinctions of abilities. Also, the optional Strategy/Tactics/Warhead card rules should help keep the game fresh after repeated play.
I’m by no means an expert on the Warzone/Mutant Chronicles universe but what I have read sounds pretty cool. There are thematic similarities to 40k but without anything like the same amount of unremitting grimdark. Also, it is very much a human war without any pesky aliens (so far).

I would encourage all #warmongers to take a look at Warzone Resurrection a as it could be a really good new addition to the wargaming scene. Plus, the number of old Warzone players who will no doubt want to renew their acquittance with Max Steiner, Dr Diana, Big Bomb Watts and the rest mean there could be a sizable player base very quickly.

Check out the Warzone Warzone Resurrection site here and the Kick starter page here.

Thon Kickstarter Cancelled

575cb7bdfc4810be752613606b3fb401_largeI’m very sad to report that the Thon kickstarter has been cancelled despite smashing it’s $35,000 target. This was the only statement on the Thon Facebook page:

It is with a heavy heart that I cancel funding on THON. The upside is that we will return bigger and better, with this experience behind us.

I have no exact time frame but please stay tuned to Facebook and the official page.

https://www.facebook.com/ThonTheGame

http://www.thonthegame.com/

Thanks to all that backed us, and especially those that hung in there despite the ups and downs. 

The game has changed, and we will change with it. This kickstarter is over, but our Spirit remains.

Endure.

As I find out more I shall post it but I for one hope we see Thon back on the radar real soon. Because, well, it looks the tits.

d6ef4dfdb1e1be732d3631e7f4d7adf1_large

 

Thon on Kickstarter

Thon1

A while ago I took a look at Thon in all its rather splendid glory. I then had the pleasure of interviewing the creator. At the time it was still being developed but rejoice because it’s now on Kickstarter! And if you don’t go and support it right now you’re all simply out of your minds. Although it’s hit its modest target every penny will help give this game the launch it deserves.

Aside from the artwork being incredible and the background compelling, the models look at the absolute tits and the game play by all accounts should be slick and involve much manging of faces.

And to whet your appetite, check out this bad boy…

4e69aa308be2b717580d50bd87b51abb_large

 

Godslayer Kickstarted

GodslayerTitle copy

With about 46 hours to go (at time of publishing) I’m delighted to say that the Godslayer kickstarter has smashed not only the £25,000 target but the £30k mark as well meaning it’s not only funded but hit a stretch goal as well. This, I think you’ll agree, is fantastic news.

Now, to address a question that a few people have asked me; why Godslayer?

It’s true there are a lot of games out there. A lot of games companies, model companies and kickstarters, so why lend my support behind Godslayer? For two very simple reasons.

1. The game genuinely and wholeheartedly excites me. And it excites The Chaps. These are guys who don’t have a lot of time and money and so, without my unique position to look at lots of different games and model ranges, choose what to get into very carefully. And they, like me, got as giddy as a school girl when I showed them the rule book. And excitement is the best possible contagion to catch.

2. I believe in what Megalith are doing. As easy as that. They’re not looking to line their pockets with gold, just open up their game to a new market and in so doing, allow them to expand the range and further improve the enjoyment of gamers. I also really like the idea of the community helping wargamers in Germany to enjoy a game.

And now a serious question; why didn’t I pledge?

Again, the answer is simple; I can’t pledge and then throw my support behind something. It’s a conflict of interests. If I tweet or blog about a project on Kickstarter it is because I think it deserves to succeed. The second I pledge money I’m a stake holder and I can no longer be impartial.

But anyway, it’s great to see Godslayer doing so well and it’s also great to see a new model rearing its ugly head(s)…

God-Emperor

The Cerberos is the latest release for the Halodynes. Cast in metal and standing 75mm tall, it is an imposing menace. These creatures, which are bred by the temple-cults and blessed by the gods, are used to guard the weak-points in the fabric of reality. They also accompany Halodynes into battle, leaping ahead of the troops to take out light units, characters and war-machines.

With up to five attacks per turn (plus slay-movement), this triple-headed creature is an excellent offensive monster to intimidate your opponent.

And I leave you with a rather natty video review of the game by Wee Gamers

ODAM Episode 4 – Kingdom Rant

It’s finally here! Episode 4 of the Of Dice and Men podcast.  This episode, I’m late to the party as my pregnant wife needed some extra loving care (not code). However, the guys and our very special guest, Ashley (@LilThunderLiz) discuss kickstarters and the rather controversial Kingdom Death…that Adam couldn’t say.

Although he did decide to jazz things up with some new…young…intro music.

Be advised, the episode has adult humour from the start.

ODAM Episode 4

 

Beyond the Gates of Antares Cancelled

web_logo

Despite a promising start, this announcement has just been released from Dark Space Corp regarding the Beyond the Gates of Antares kickstarter:

“After much consideration we have decided to withdraw our project from
Kickstarter.

We’d like to thank you all for believing in us and backing us, GoA will still become a reality but through different means.

*We will take the next month to reassess our plans, during this time you will still see us on the forums and we will continue to post updates to our website. Once we have a plan set we will let you all know what it is so that we can continue to build GoA together. *

There are a lot of positives to take from this journey and we certainly don’t think of this as a failure, more a change in plans with actual direct

feedback from the market, which should help us greatly in the future. One of the best things we’ve done is you guys. We managed to develop a thriving community in a very short time, which is bursting with ideas and support for the project and for that we thank you and we will continue to want and need your help in the future.

There are too many people to thank, but we’d like to take the opportunity to give special thanks to these guys (in no order!): Melcavuk, Krazus, Prototheca, Endtransmission, Karl Pedder, Gylan Hunter, Michael Musson, John Wigley, Des Hanley, Karol Rudyk, Bruno Lavallee, Angelika Rasmus, Andy Gibson (brandnewbadidea), Golem Painting Studios, James Sherriff, Tim Prow, Kev White, Wojtek Fils, Bob Naismith, Andrew Chesney, Paul Sawyer

We’ll talk to you all very soon

Thank you!

Rick, Rik, John and Co” 

Although it’s sad to see the project fail it doesn’t come as a huge shock considering the vagueness surrounding the project, its scale of ambition and the £300,000 target.

I really hope we get to see Beyond the Gates of Antares becomes a reality as I think it has huge potential. But all we can is watch this space…

Godslayer Giveaway Winners

GodslayerTitle copy

Well the week sure did go quick and as it’s Friday that means it’s time to announce the winners of the Godslayer Giveaway. There was a fantastic response for the competition and it’s great to see a very worthy Kickstarter getting some needed attention.

Those lucky bastards have been emailed and are:

Lee F

ZombiePirateXXX

Nick D

They’ve each nabbed themselves a Godslayer starter set.

GodslayerBoxMontage

 

Godslayer Giveaway

GodslayerTitle copyFollowing on from my Godslayer review, those lovely chaps at Megalith have sent me no less than 3 Godslayer starter boxsets to give away to my fine and lovely readers.

Up for grabs are the Halodynes, Nordgaard and Troglodytes each worth £35 each.

GodslayerBoxMontage

All you have to do is answer the following question:

What is the name of the highest pledge level of the Godslayer Kickstarter?

If you think you know the answer fill in the form below. Three lucky winners will be chosen at random and contacted by email.

One entry per person, no prize alternative offered, my decision is final. 3 winners will be chosen and announced on The Shell Case on Friday 8th February 2013.

Good luck!

Godslayer

Godslayer – A Review

GodslayerTitle copyDespite my love for science fiction, boltguns, space ships and transhumans I cut my wargaming teeth over 20 years ago on fantasy games like Hero Quest fuelled by history lessons learning about Rome and Ancient Greece, cartoons like Dungeons and Dragons and movies like Jason and the Argonauts. So when I came across Megalith Games and Godslayer I was cast back to those days. Of Gods of heroes, beasts and men. Godslayer takes all that wonderful sense of myth and wonderment, of armies of armour soldiers and creatures of legend and plonks them all nice and tidy on to a 4×4 board.

And frankly, I could kiss them.

Megalith sent me a starter box of the Mortans. Think a collision of Ancient Egypt and Rome with a twist of undead beastlyness and you’re in the right area.

StarterBox_Mortans

And you know what? They’re way cool. But what do you get in the box? Simply put – 8 blokes, the quick start rules and unit and equipment cards as well as counters to cut out. I’ve got to comment Megalith, the production values of the quick start rules and the cards are very very good. The cards look and feel beautiful and actually look nice than the ones you get in a Spartan starter box.

The models are great. Although predominantly Romanesque, the Egyptian influences are all there, including the high cheekbones and regal bearing. All wrapped up in some pretty serious armour and large pointy weapons. The detail is generally pretty good. The armour is logically thought out so there’s no stupid sculpts to hide the bit no one knew what to do with and they’re all very dynamically posed which ties in nicely with the fast paced face kickery of the game. The quality of the sculpts are good too. The features are sharp, the armour detailed and with very few mould lines.

Godslayer_Factions_TitleImageLarge_Mortans

Similarly, the quick starter rules are very nicely presented. They’re a little on the light side compared to some starter boxes but I guess the important details are there. Did have to read it through twice though as in an effort to save space the diction took a dive. But there’s a fair bunch of rules crammed into a very little book so fair’s fair.

I love the feel of the game. It’s every bit like books of myth and legend and Megalith have worked very hard to create a whimsical yet rich background that I suspect will only get richer if their kickstarter is a success as there’ll be a lovely big glossy rule book. Plus the artwork is cool and, again, evokes that same sense of wonderment.

Ephemera

I’m rather taken with this game. Aside from Greeks and Romans running around with Dwarves and beasties it has some very very clever rules. The main one being that players are not free to move whatever they like during a turn (which is effectively a sub phase/unit activation) but have 4 options that forces you to carefully plan out how your force will behave. The right activation option at the right time can allow you to move a character and a unit together for a decisive strike.

Models get to perform set numbers of actions as part of their activation which means that models can move rapidly to redeploy against a developing threat or beat the living daylights out of a group of unsuspecting meat bags, just like the legends of old. As we’re on the subject, the face kickery is very quick to resolve. 2D6 plus Melee ability, compare against Defence. What’s really cool is, if you’re attacking rather than charging, you can choose to either boost your Melee or Power – the latter of which helps determine the extent of the damage your face kickery causes.

Rather shrewdly, Megalith managed, to balance the injury mechanic so, on average, a model will only take a point or two of damage in a scrap which means that although the game is quick the body count won’t wrack up too quickly. Although, once things start to get tasty it certainly will. But that’s exactly as it should be. And I suspect that the individual characters are quite capable of inflicting such misery.

But with the alternate activation it means that a bad call or a rushed attack can be pulled back from the brink. Unless you’ve tried to kick in a Troglodyte Hammerfist then you deserve everything you get.

My only gripe is that it will mean paperwork combined with stat cards which I’m not a massive fan of. Especially as it’ll mean keeping track of wounds with dice or counters on top of having to keep track of actions. But that’s purely a preference thing, and it’s still a million times better than Battletech with its colouring books. I’m also not sure how it’ll stack up in larger games. Although beasties and war machines will thin the herd with alarming efficiency so I guess it’ll work fine.

Godslayer is a lot of fun from what I’ve seen so far. The models look good, the rules work and it’s quick to play which means you can smash out a game in an afternoon if you fancy, which only bodes will for the time strapped age within which we find ourselves. And there’s a faction for everyone. It’s also a game that encourages you to have a lovely scenery filled board rather than larger scale games like Warhammer where scenery slows the play down. More is definitely more. Because it is. Obviously. Megalith currently have a Kickstarter going with a few days left and I think it’s well worth a punt if mythical manging of faces is your bag. And why wouldn’t it be?

Anyway, click here to go to the kickstarter page.