FaQs are dead! Long live the FaQs!

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One of the immediate hot topics of conversation (OK hobby rage) after the launch of the new Games Workshop web site was the notable absence of the FaQs section. Any attempt to access them via saved links was met with a pretty clear message:

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Well it would appear that all is not lost. People are reporting receiving a common response to their enquiries to Games Workshop customer services about the missing FaQs which looks like this:

Thanks for the email regarding the FAQs on the new website.

Currently the FaQ’s are not available on the website, as the design team are taking this opportunity to fully update all the FAQ and Errata articles. This is only temporary and these FAQ’s will be made available again in the very near future. 

So, really it’s a case of “good news everyone!” as it would appear that not only are the FaQs not dead, they aren’t even just sleeping, they are getting a full refresh! Hopefully that’ll see some of the more glaring issues with some of the newer codices and army books dealt with (Lizardmen, I’m looking at you with your skink characters on terradons not being able to join units) and a nice fresh set of random rules (undead crumbling randomness, you know what you did) for us all to pore over.

 

April 5th 2014 – International Tabletop Day

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One of the most spectacularly wonderful things about being a geek who games is being part of a wide, vibrant and varied community that organises some brilliant events.

We’ve got Adepticon on right now and Salute in a week or so, and this Saturday, 5th April it is International Tabletop Day.

“What is International Tabletop Day Rob?” I hear you all cry. Well, gather round and I will tell you a tale of valour and intrigue, oh wait, wrong blog post. Sorry about that, where was I? Oh yes, International Tabletop Day. Well in a nutshell it’s a world-wide tabletop gaming extravaganza, where anyone who wants to can organise and register an event through the Tabletop Day website. The site then serves as a really clever discovery tool for anyone wanting to find an event local to them. There’s a great map-driven interface so you can see whereabouts all the events are near and far and find something that will entertain you for the day.

I, for example, happen to be in Munich for the day and a quick search reveals that there will be two events local to me, one organised by the “Toytown fan group” and the other at a place called “Funtainment”. I will be trying my level best to get to one of them just to see what’s going on and join in the gaming fervour. At the very least I’ll be taking a couple of games in my luggage to play with my family; my daughter is hooked on Labyrinth at the moment and I think I’ll be slipping my copy of Boss Monster in there as well.

Phil and Mat will be X-Winging it up all day and they’ve registered their event through the site, so go find them and shout ‘pew-pew’ noises in their general direction, they’ll bloody love it. Mat also said he’s going to try to spread the good word about the hobby a little closer to home by teaching his wife how to play Dreadball. Anything that encourages understanding and appreciation of the hobby (and potentially gives  you more freedom to spend!) is all part of the fun of the day.

Ashley is of course already caught up in the mega-maelstrom that is Adepticon (she laughs at our one-day gaming feebleness!), and will be playing Necromunda, or Saga, or Lord of the Rings. Or all three, though presumably not simultaneously. I assume that Adepticon (it is registered on the site) will be the largest playing group on the day, would be interesting to get the official word from the organisers on that front.

Reece informs me that he’ll be starting out his celebration of all things tabletop by doing unspeakable things to his washing machine. Rock and roll. Sounds like the afternoon will definitely improve the awesomeness quotient of his day with a spot of painting Lizardmen with his wife and then rounding the day out with a bunch of friends playing Zombies and Space Hulk – now that’s more like it!

So far there are over 2,300 events registered world-wide, which is seriously impressive, including well over 250 in the UK. So, if you’re hitting up your FLGS on Saturday, get them registered on the site so that the world knows you exist!

Follow events as they unfold by looking up @TableTopDay and @GeekandSundry on Twitter and lots of folks seem to be using the #TableTopDay hashtag already.

I love stuff like this, it reminds me just how huge our community is, and how wide the range of options is for participation in tabletop gaming. It also shows the world and celebrates what a social and sociable group we are and that we have bags of enthusiasm for welcoming new people into the gaming fold and dragging those who are already playing one lot of games into intriguing and exciting new gaming formats.

Want to find out more? There’s a video for that:

Warhammer Armies: Lizardmen – A Review

Warhammer-logoAs I slight change of gear for my ongoing adventures in the Warhammer World I have decided to take a look at the Lizardmen army book. The last time I gave the scaly denizens of Lustria any attention what-so-ever was back when they were in the Warhammer starter set opposite the Bretonnians. Back there and back then they were pretty impressive both as models and as a fighting force. They were also fresh and offered up new hobby challenges. Of course the main hobby challenge was that the models dated very quickly and the available range was tiny.

I’ve ignored the Lizardmen ever since to be honest. Even when the previous iteration came out and the shelves were flooded with Stargate toting Stegadons and massive massive Carnosaurs. But that was always my problem with the Lizardmen, interesting models, but the army list just didn’t pull my focus.

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I’m not entirely sure what it was about the new book that did pull my focus as some of the newer models are a bit on the iffy side. But pulled it was and here I am writing about it. It helps that the book is gorgeous. As with all the new army books it feels premium, which is just as well considering the price, and it’s packed full of artwork and lots of lovely photos of the big fat scary (and scaly) kits you can now plough your money into.

So first thing’s first, the background is awesome. I mean really awesome. I’m reliably informed that nothing’s really changed from the previous book, but as I’ve not read that, it’s new to me. It’s just so well paced and compellingly written. And for the first time ever I feel like they have a place in the Warhammer World beyond giant lizards living in a jungle. All the stuff about Lizardmen culture and the role they have to play in the grand scheme of things is fascinating. Everything feels like it has a purpose now and it’s really interesting how elements of Lizardmen society is reflected throughout the Warhammer World, and the Lizardmen themselves possessing a slightly sinister undertone that belies the seeming nobility of their undertaking.

They’re a bunch of snakes in the grass basically. Sorry, couldn’t help myself.

But on to the army list. Which is sick. And I thought Warriors of Chaos were bad! If anyone bemoans Chaos and whinges that they’re too hard I’m just going to hit them over the head with the Lizardmen book until they give in, or their skull does, whichever happens first. Designed specifically to go up against Chaos, the Lizardmen army is incredibly difficult to deal with as all their weaknesses are offset. Shit initiative? That’s okay, you can have two wounds? Not good enough? Okay, well you can be cheaper than Chaos Warriors but on paper be just as good. Still not good enough? Okay, we’ll give some of your guys Predatory Fighter which gives you an extra attack for every 6 you roll in combat. Nasty.

Not good enough? Okay, how about being able to field 6 Stegaons in an army? Yes, 6. And I’ve double and triple checked that. And the mental thing is that it’s a viable, if rather wanky, army selection. But let’s be honest, who doesn’t find the idea of a herd – I think we can call 6 a herd – of Stegadons stampeding down the board a very appealing one?

Despite the woeful amount of variety in the core choices available to Lizardmen, the army list has crazy amounts of variety almost to the point that you can quite comfortably come up with an army variation to take on all comers with very little thought what-so-ever. That’s not to say they’re the easy option of the beginners army because they’re really not. To get the best out of your army requires a lot of planning and a fair amount of sacrifice as you won’t be able to fit all the cool stuff and if you try you’ll have an army that doesn’t quite work. Whilst the Games Workshop has done a sterling job of writing the army list to reflect the Lizardmen society it isn’t quite the harmonised hegemony of the Tau Empire so a combined arms army list won’t necessarily do you any favours.

That said when you’ve got fear causing flyers with armour-piercing & killing blow (I know right?!), chuffing great beasties that stomp the shit out of everything and magic up the whazoo it’s hard not to want to take everything.

Although, rather refreshingly, you don’t have to make the Slann, magic and magic items your first port of call despite it being the obvious one. The army is plenty enough brawn to hold its own with a balance of Saurus, beasties and Skinks harrying flanks to even need to touch magic. Although there’s plenty about those three sections that will get you hot and hard. Unless you’re going up against it then you’re manliness will shrivel to the size of a press stud. Because it’s horrid. But don’t kid yourself, the spells are immense. And Slann can channel magic through one another allowing the exchange of spells. Which can be extremely bloody handy, turning magic missiles into mobile artillery and affording vulnerable units sudden and well-timed magical protection.

Some of the magic items available to the Lizardmen are a little bit mad. And not all that dear either. For 40 points you can equip the Sacred Stegadon Helm of Itza which not only gives +1 Armour and +1 Toughness it gives you D3 impact hits. My personal favourite, however, is the Horn of Kygor which, for 35 points, gives all monsters in the army – which includes monstrous cavalry, mounts, chariot beasts etc – Frenzy for a turn. If timed right, and considering the nature of the army, that’s a lot of dice being rolled for a very low-cost. There’s other tasty stuff in there like the Blade of Realities which ignores all saves but at 100 points I’d struggle to justify spending that.

The Lizardmen book is a superb read. The army is a little much in places to the point I’d feel as embarrassed fielding them as I would Warriors of Chaos. That said they are an interesting and exciting army to field with an equally rich model range – slightly dated Saurus models aside. Although opponents would groan at the sheer volume of rampaging monsters the challenge lies in figuring out how to deal with them.

I never thought I’d find another Warhammer army that excites me as much as Warriors of Chaos does that’d I’d want to collect them but I’m happy on this occasion to be wrong. Now to tell the wife…

Warhammer Armies Lizardmen is available from Firestorm Games priced £27.00.

Lizardmen Leaked Images

You can almost set your watch to shonky images making their way on to the Internet just prior to the Games Workshop releasing something.

Maybe it’s all part of a cunning marketing campaign, maybe staff are disgruntled or maybe a handful of brave souls are willing to risk life and limb to provide us with some sense of what the company wants us to buy. Like some sort of office bound Batman and Robin/Red Robin/Red Hood/Nightwing.

Anyway, apologies for the terrible quality but it gives a taste.

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