Decisions, Decisions

I recall as a child that it would take me an age to decide what toys to buy. The reason for this was simple, I had only a finite amount of pocket money and no matter how much I might wish I could, I could never possess all the shiny Transformers, GI Joe, or MASK toys that I had to choose from. The worst thing in the world would be to buy something that I would regret buying. Especially as you never knew when something else you really wanted could be discontinued without any warning, never to be seen on the shop shelves again.

Twenty-odd years later and to be honest, little has changed. The toys are just a bit more expensive and require assembly and painting.

Fatherhood has brought many challenges, and among them is having to keep to a much stricter personal spending limit for as long as we are a single-income family. I would never begrudge this state of affairs, but it certainly has made me aware of the importance off choosing what I spend my ‘pocket money’ on.

This might not have been so hard a few years ago, when I was only really aware of GW games, but now I am aware of other companies like Spartan, Privateer, Prodos, Mantic, Hawk, and so on. This means that there is a dizzying array of options to stun one into the paralysis of indecision, barely able to choose a game system, let alone an army (or perhaps that should be which army, first). I’m the kind of person who gets stressed if I feel I can’t do something ‘properly’ and this goes especially so with hobby projects so the prospect of juggling multiple army projects across multiple systems has always filled me with an irrational sense of horror. I’m also capable of getting irrationally resentful of the time it takes to build a fieldable army in some games, which is perhaps a sign that I need to relax and enjoy the collecting more.

That said, in times when I have had more disposable income I have managed to splurge hundreds on models that I never touched, so clearly a happy medium is the ideal.

I blogged a few weeks ago about the siren lure of 40k and Warhammer that never really goes away, even though it’s been years since I played either. If money was no object, I could probably slip back into the embrace of GW with only a few qualms, but the fact remains that you have to buy a great deal of pricey models to play those games. That said, it’s a lot harder to ignore the temptation now that the codices and army books for armies I might actually want to collect are being updated.

Skirmish games might be the way forward, but finding one that appeals is the key thing. One thing I have liked though is the new Warzone Resurrection game from Prodos, which I backed on Kickstarter, and in the next week or so I should be invited to select which new shiny things I want them to send to me. I’m 99% sure I’m going to get some of the Capitol faction. For a long while I was leaning toward Bauhaus, but Capitol won me over with models like the Orca walker, Terminator-esque Heavy Infantry and the Purple Shark jetbikes.

After clearing the decks, getting rid of a lot of unwanted stuff and letting the dust settle after some rather abortive attempts at getting back into the wargaming hobby. It’s good to find something I feel happy committing my money too and to have what could be the beginnings of a proper hobby project.

Spurred by this I’m also starting to seriously look at maybe doing some small forces for 40k and WFB – maybe starting at a Combat Patrol sort of size, and maybe only aiming at a 1000 points I can use for the occasional knockabout game. Something that size should be reasonably easy to collect even if I can only buy one box per month and/or set myself a ‘no new toys until what I have is painted’ rule. In addition to the box of unpainted Dystopian Wars ships somewhere in my spare room, it looks like I could have a goodly few projects. Which will mean it is important that I remember what i said in my last post about taking responsibility for making sure I get some enjoyment out of my hobby.

The Importance of Chaps

This was supposed to be my 700th post but the excitement of new Eldar stuff got the better of me. So if we can focus on the 700th post landmark rather than my over eagerness that’d be great.

As it is/was a landmark I thought I’d write about something very important. The Chaps.

The Chaps, you see, are a big part of why I love my hobby so much. Whether it’s writing campaigns for them, getting them into new games or just having huge amounts of fun playing games and generally acting like complete children, you won’t find a finer bunch of…um…chaps anywhere else.

The Chaps and I meet once a month for games night. We try and meet up more than this but it’s usually in a pair or a three. games night brings us all together so we can catch up, cock about and play games the only way blokes can.

It’s something I look forward to immensely.There’s few things better than spending an evening with your 5 best mates, rolling fistfuls of dice eating far too many snacks, drinking far too much coke, staying out far too late on a school night and generally messing about.

They each bring different qualities to the group in terms of gaming experience, gaming preference, faction choice, insight, painting method, snacks etc. But they share the same desire to play a game, have a giggle and not take it too seriously. We’re long past the point of worrying where we buy our models from, as long as they look the part. We’re also beyond arguing over an eighth of an inch here or a whisker out of charge range there. We play to the spirit of the rules and always try to put the narrative first.

Basically we’re in it to have as much fun as possible, not field broken lists in an effort to beat the sweaty middle aged fat bastard that tends to appear at every Wargaming club in the world.

The other thing that never fails to amaze and humble me is their willingness to trust me. Not just when I talk about new games but when the group has grown. Lee has only been a part of of the group for about a year and a half, but the others trusted my judgement that he was a good guy and would fit with our dynamic. And equally when I introduced them to prospective Chap, Mat, a couple of weeks ago they were equally trusting of me but, more importantly, welcomed Mat and made him feel at home.

It sounds like a snobby, exclusive, club and I suppose, in some ways, it is. But for me it’s more than that. The Chaps are family and I’m very lucky to have them. If there’s anyone out there with a similar group of friends then they’ll know exactly what I mean. If you don’t: go find some awesome Chaps to game with and your wargaming will never be the same.

To that end, this post is dedicated to Ian, Neil, Jeremy & Lee. You’re all awesome and long may our shenanigans continue.

Changing of the Guard

You may have noticed a general lack of content coming from me in recent weeks. This is partly due to adventures in fatherhood and increased pressure at work knackering me out, but it’s primarily due to the aforementioned adventures impacting on my already limited free time to the extent that I don’t have time to maintain this site and do anything else fun. Ever.

As much as I enjoy writing this blog it is meant to be as fun for me to write posts as for you to read them.  When it stops being fun you have to ask yourself why on Earth would you bother? To that end I was coming to the conclusion that The Shell Case would be shut down, at least for a little while, so I can focus on projects that require more attention than I was giving them – which was the square root of fuck all – as well as give me some time to do hobby or possibly even fire up the xbox of an evening.

So it all seemed pretty grim and I was really quite sad that The Shell Case was coming to an end well before it’s time. That was until I had a chat with Erin – known as @sixeleven to many of you – who suggested that I adopt a more editorial approach and bring in contributors. Aside from being genius in its simplicity it is my hope that this will take The Shell Case to its next logical evolutionary step towards becoming a legitimate wargaming portal.

To that end you will be hearing a little less from me over the next few months – although I shall still be doing reviews and chucking out the odd opinion – whilst the new writers flex their muscles and I can concentrate on other projects. And if I find the energy I’ll resume my Tragedy of the Primarchs series as well.

This new team of writers have a lot to bring to the table including hobby experience and interest outside my own which means a whole host of new topics being discussed which will, hopefully, make The Shell Case a more interesting place to visit for a much wider range of gamers.

As I say, this is not me going hands off, just allowing me the head space to split my focus knowing that the site is in good hands. I have complete faith in my new team and I’m excited about the future of the site.

If you’re interested in contributing to The Shell Case then go to the Contributors page and complete the form below. I’ll do my best to respond in good time and it may involve you writing an example piece so I can see if your style suits the site.

So there we go: a new chapter in the life of The Shell Case and one that I hope will take the site from strength to strength. I’ll still be here, just a little quieter than normal for a while.

Salute 2013

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It’s crazy to think that a whole year has gone past since the last Salute and if anything I’m even more excited about this one. Mainly because I’ve been saving for months so I can really go to town – not that I didn’t do badly on the toy front last year – but I get to spend a day with The Chaps, meet up with the #warmongers and generally have a brilliant day up to my eyes in wargaming.

I shall be doing my best to Tweet throughout the day – network permitting – so keep an eye out for pictures and what have you.

I’m also really looking forward to the #warmongersMeetUp so those attending Salute that want to come along keep an eye out on Twitter for that hashtag as it’ll be appearing on numerous Twitter accounts. It’ll be great to see the guys from last year as well as hopefully new faces too. Any and all #warmongers are welcome. I’m hoping to get a photo of all the guys that have #warmongers shirts to share with you.

One last thing: Reading various feeds last night on Twitter I was struck by the phenomenal amount of work that the traders put in to prepare for this event. Incredibly long days and a lot of money investing in stock they hope will sell. Not to mention getting to the venue, setting up, serving members of the community all day and then they get the pleasure, whilst we sod of with all our wares, of packing up again and taking long drives home. With this in mind, to all those who are attending as customers; do your best to thank all the traders you deal with for making the effort to come along. I guarantee you it will mean a lot to them.

All that’s left to be said is have an amazing time tomorrow to all those going and if you see me about – I’ll be the guy in The Shell Case shirt – then do say hi.

Plastic Crack of Choice

Another guest post from Chris (@Darth_Crumble) who was inspired by a post from a fellow warmonger on their blog. This time Chris muses on his GW hobby or lack thereof and the path it will take…

This post was inspired by this post by Erin, aka @sixeleven, on the difficulty of fully breaking away from Games Workshop:

SixEleven’s Warhammer 40,000 – I Just Can’t Stop Myself

My experience of trying to make a clean break is similar to Erin’s in that I am also haunted my the lure of the GW despite my better judgement. Like him, I feel the lure of the familiar rules, setting and toys. I started really looking at other game systems just under a year ago and I must admit that precious little has appealed to me the way GW – and 40k in particular – have.

I was briefly fascinated by Firestorm Armada and Dystopian Wars by Spartan Games, but after while I lost interest. I think although Spartan Games have a lot going for them they don’t score well enough on the three branches of background, rules and models to hold my interest. Of the two, I think Dysto has the bigger residual appeal and so far I am opting to keep my Britanian fleet with its HMS Warrior-inspired colour scheme.

Likewise, Warmachine and Hordes don’t quite grab me. Partly because there is no one model range that I like enough to collect an army, as and unfortunately I find a lot of the Warjacks and Warbeasts that are the focus of the games to be the least interesting models to me personally.

The only other game that has really grabbed me recently is Warzone Resurrection by Prodos. This is the first game that has grabbed me the way 40k used to. At least partly this is probably due to their similarities, both being 28mm sci-fi battle games set in a dark future. Though WZR is a very different game, not least because it is a D20 based skirmisdh game. Sadly WZR isn’t released until June though.

A lot of my nostalgia for the grim darkness of the 41st millennium is probably due to my continuing to read Black Library novels. I continue to read the Horus Heresy series, as well as Gaunt’s Ghosts, Ciaphas Cain, Space Marine Battles and one day I might get round to reading the Salamander trilogy. To be honest though, I was already steeped in 40k lore and it would no more cease to be part of my mental landscape than Star Wars, Batman, Transformers, Babylon 5 or any of the other fictional universes which I have enjoyed and have influenced me over the years.

It has been nearly six years since I last played 40k. Since then I have made some abortive attempts to collect and paint up news armies though I have never got as far as rolling any dice in anger. This has had a lot to do with the various distractions and other demands on my time the last six, extremely eventful, years.

The other issue has always been resentment of the cost. The thing about GW being not just the price of individual models, but the number you have to buy. I try not to be too irrational about this. I don’t want to be one of those people who object to a business as acting as such. But the question hanging over any transaction involving GW is whether I will get enough enjoyment to justify the cost. Of course a lot of the answer to that question is actually my responsibility to determine, and relates to how I go about my hobby and make the most of it.

I must acknowledge that GW’s behaviour has been pretty questionable, but there are lots of companies whose behaviour I find questionable but which I haven’t found myself feeling the need to boycott them, so that could just be a convenient excuse. Perhaps it’s just that GW’s brand of evil is a particularly cartoonish one, acting more like a parody of an evil organisation than the real thing.

So I have to ask myself whether I am not going back to GW because I genuinely don’t want to or if I am just being stubborn. Any hypothetical return to GW would involve me identifying an army that I genuinely wanted to collect and paint and play with. It would also need to to commit to collecting sensibly. Not buying so much stuff as to overwhelm myself but not dragging my feet either. It would also require me to not procrastinate and manage my time a bit better. Being a husband and father does make genuine demands on my time, but it can also serve as a convenient excuse to not do things sometimes.

I am of course tempted by the Space Marines, perhaps doing the Salamander or Crimson Fist army I’ve always thought of doing – possibly as #forgeworldonly project. I like the Imperial Guard, but that is genuinely an expensive force to collect and I’m not sure the ‘cheap’ all-veteran armies are actually all that viable. I like some of the shiny new Tau stuff, but I’m disappointed the Crisis Suit has not been updated and I have found Fire Warriors very painter-unfriendly in the past. Any army I do pick would need to have a codex up to date for sixth edition, I’m OCD like that.

Thanks to Erin for inspiring me to get this all of my chest. Maybe some of you other #warmongers have had similar thoughts?

Shopping Lists

This evening I had Neil of The Chaps round to work on a game we’ve been developing with Lee of The Chaps. We’re reaching the point where we’ll be able to start basic playtesting as our mechanic is, if I do say so myself, rather elegant and so we need to make sure it holds up to full scale games before we get too involved in the more exotic rules and campaigns etc. So, inevitably we started browsing the interwebs for models that would proxy until such time as we’re ready to get models designed and cast.

Salute2013

As we started to put together a list of companies we liked the look of we naturally started going through the list of traders attending Salute  2013 to see if they would be there. And before we knew it a shopping list had started to form as well as an increasing list of traders to visit.

This got me thinking about how much fun events like Salute can be as it’s not always about running around like a child trying to spend all your money as quickly as possible (although that can be fun too). And it’s not always about looking at and investing in new games or just picking up models because you like them. This year myself and Neil and Lee are going there with the intention of seeing what models we can find that fit in with our various hobby projects. The age-old art of Proxying.

The really exciting part is that there are so many good companies out there producing some wonderful games and some awesome models and is this very reason that gives this site its main focus. As we browsed the internet we came across models that we wanted to buy and we dutifully added them to our shopping list and made notes against the trader list (which is so full of mistakes it’s actually embarrassing). I thought I’d share some of the models we have our eye on and the companies that produce them…

Troopers from Heresy Miniatures

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The Convoy from Taban’s Eden

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A couple of hard nuts from Pulp City

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And a few villainous sorts from Knight Models

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And maybe finished off with a few Special Forces from Urban Mammoth

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And this is on top of all the other stuff that was already on our shopping list but you know what, it’s part of the fun of going to events like Salute because no matter how strict you plan on being, and how rigidly you stick to your shopping list one still can’t help but run around the place like a child on a sugar high because there’s few things better than going round with your mates, looking at cool toys, buying a few and in your head work out how much you’re going to tell the wife how much you spent whilst grimacing at how much you really spent.

For all those going to Salute this year I’d love to hear what’s on your shopping list…

 

 

 

 

Chapterhouse vs GW

It’s not news that Chapterhouse and Games Workshop are currently embroiled in a legal battle over copyright infringement and claim to various copyrightable materials etc. I read an update this evening in which Chapterhouse won a minor victory which could potentially open them up to a much bigger one as they brought Games Workshop’s credibility into doubt.

Now I don’t want to get dragged into the whys and wherefores because ultimately it’s far too complex for me to understand lacking the legal training needed. All I understand is this: both genuinely believe they hold copyright over an idea/s.

Never let it be said I feel sorry for Games Workshop. Their recent conduct – akin to Doctor Evil’s misguided attempts at supervillainy which end with hilarious results – has left me feeling increasingly hollow about that side of my hobby (hence the lack of Primarch articles) but I do understand their desire to want to protect their ideas. And Chapterhouse for that matter.

To be clear I’m not saying that’s what they’re doing. It’s just as likely they want to stop anyone else from having a good idea – if Spots the Space Marine is anything to go by – but for argument’s sake let’s just assume that the legal department is merely executing the wishes of the development team who work hard to produce a rich and vibrant universe set in a game mechanic that’s creaking beneath the weight of their ambition.

With that assumption made (so please don’t fan rage me) I kind of get where they’re coming from. When I’m not working, writing this blog, playing the odd game or not putting brush to model I’m writing. Now because I suffer from the same short attention span that all wargamers are afflicted with, I’m writing a few things. A sci-fi novel or two, a book that treads the line between a rom-com and a sit-com as well as two games that I’m actively working on and two more in a draw for another time. All the ideas are mine and I’ve worked hard to cultivate them, distinguish them from anything else and make them believable.

In many ways, regardless of my feelings towards Games Workshop now, as a wise (and bitter) thirty year old, I owe Games Workshop a lot. Aside from their games getting me into the hobby I love, they showed me how background is supposed to be written. Finding that perfect blend between variety, depth and ambiguity is what keeps us wanting more and what I try and create in my wargaming efforts. There have been times as I’ve tried to piece together histories of the various factions I’m balked at the enormity of what I was trying to create and fully appreciated why they have as many people on staff as they do. It’s a big, hard, difficult task. One in which a mistake or an inconsistency can shatter that sense of immersion and kill a game.

It’s well documented how much I love fluff over rules. I’ll play an average game if the fluff is great and the models are cool because that’s what fires my imagination. I don’t see models on a board, I see titanic space fleets or ranks of super soldiers. Models aren’t removed from the board, their struck down in a hail of enemy fire. When I play a wargame I not only get to be the supreme commander but the executive producer and director too.

So as someone who has done their best to create original works, with unique, vibrant and interesting worlds therein I completely understand where individuals within the Games Workshop are coming from. Whoever they may be. And to be honest, I would go after anyone who stole my ideas because I’ve worked hard to create them. And as with all obsessions it comes with heavy compromise.

I suppose the big and extremely significant difference between me and the Games Workshop is that although they too fiercely protect their ideas they do so because there’s millions of pounds/dollars involved, share holders who want their taste of the pie and the jobs of thousands of people around the world. Not to mention the millions of people who love their games.

I’d like to think that if my games ever reached the dizzy heights I would find the water’s edge between protecting my ideas and crushing those that want to do something a bit different with the models for my game. As I say, I don’t excuse Games Workshop. If I’m honest I don’t really understand the case, them or what the hell they’re doing these days but I do understand.

It’ll be interesting to see what happens with the Chapterhouse/Games Workshop case as were Games Workshop to lose – as I understand things – it could well shatter the grip they hold over a number of copyrights. More over companies like Chapterhouse will explode as gamers are forced more and more to look for alternatives to Games Workshop’s ever sky rocketing prices. Watch this space…

Musings on Warzone

For once you’re not going to hear me prattle on about something. Instead I’m handing you over to Chris (@Darth_Crumble), a semi-regular contributor to The Shell Case. He shall be waxing lyrical about the Warzone Kickstarter. Enjoy.

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Many years ago in the far of era known as the nineteen-nineties, when I was still young and pretty and had my whole life ahead of me, there existed a wargame by the name of Warzone.

Warzone was the wargame spin off of the Mutant Chronicles RPG and detailed the struggle for dominance between various megacorporations for control of the solar system. This was further spiced up with the eldrich abominations of the Dark Legion from the exoplanet Nero and the church militant that had risen to oppose them.

This was all produced by Target Games who also produced the dark fantasy game Chronopia and for a while Target were the biggest competition being offered to the Games Workshop. That is until Target fell foul of their parent company’s bankruptcy and had to fold. An event which, rumour has it caused the folks in GW HQ to break out the bourbon.

Time marches on, pages fly from the calendar and I accumulate frown lines even as I am divested of my hair. But what should I see this very February but a Kickstarter called ‘Warzone Resurrection’.

The Kickstarter campaign is being run by Prodos, the company which relatively recently acquired the rights to the Warzone intellectual property. The campaign started in February with the target of raising £35,000 to finance the development of new models for the prussian-themed megacorporation Bauhaus ( to join the new models already designed for the Dark Legion, church militant Brotherhood, and the cyborgs of the Cybertronic megacorp). At time of writing though, the total pledged stands at a whopping £86,884 pledged by well over 600 backers. Several stretch goals have been broken, unlocking extra character models, extra units (including tanks, walkers and a gribbly spider roboit) and even unlocking development of the USA-themed Capitol faction. The Kickstarter still has over two weeks to go so there’s no telling what the final total could be.

Of course, wargaming Kickstarter projects are nothing new. There has been the recent Godslayer campaign, Kingdom Misogyny, I mean Kingdom Death, and the various Mantic Kickstarters. But this is probably the first attempt to use it to bring back a game that has been off the radar for the better part of twenty years. Also, this does appear to be a ‘genuine’ Kickstarter, in that Prodos are genuinely trying to raise the money to brink their project to fruition, rather than it being used as a glorified pre-order or to allow a company to do something they could do anyway, just quicker.

I’m quite excited by this campaign. I’ve been really impressed by the model renders I’ve seen so far and I quite like seeing an old game brought back, especially as it folded before through no fault of its own. I’ve been looking to get into a skirmish scale game as a more manageable way of balancing gaming with the time and money restrictions of parenthood and this could well be the one. I have read the beta rules and they are clear and straightforward and the D20 based system allows a bit more granularity and more subtle distinctions of abilities. Also, the optional Strategy/Tactics/Warhead card rules should help keep the game fresh after repeated play.
I’m by no means an expert on the Warzone/Mutant Chronicles universe but what I have read sounds pretty cool. There are thematic similarities to 40k but without anything like the same amount of unremitting grimdark. Also, it is very much a human war without any pesky aliens (so far).

I would encourage all #warmongers to take a look at Warzone Resurrection a as it could be a really good new addition to the wargaming scene. Plus, the number of old Warzone players who will no doubt want to renew their acquittance with Max Steiner, Dr Diana, Big Bomb Watts and the rest mean there could be a sizable player base very quickly.

Check out the Warzone Warzone Resurrection site here and the Kick starter page here.

The Tragedy of Mortarion

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Mortarion, the Emperor’s fourteenth son and Primarch of the Death Guard Legiones Astartes was doomed the moment he crash landed on Barbarus. A brutal world ruled over by petty warlords who subjected its people to horrors unimaginable for sport and the furthering of their own deluded schemes for power.

His crash landing drew the attention of one such warlord who, recognising the child’s strength, locked him away in the mountains to live a life of deprivation and abuse at the hands of a power-hungry maniac with dreams of domination. Even when the warlord took the time to teach Mortarion anything it was a brutal and relentless style of warfare that he sadly became famous for. At the hands of such a brute any hope of Mortarion finding the nobility of war and honour in sacrifice was lost. All he saw was the necessity of sacrifice and the continuity of war.

And the truth of his existence up to his escape and descent down the mountains was that he was little more than a weapon. An unstoppable force rolled out to win the war then incarcerated once more. His existence was not entirely dissimilar to that of Angrons. However, whereas Angron had Chaotic artefacts implanted in his brain overtly dooming him to the Red Path, Mortarion was exposed to necromantic powers and armies made up of what was most likely lesser daemons. Combined with the toxic atmosphere I suspect Mortarion not only was compromised of mind but also of body beyond the obvious gaunt appearance.

His escape brought him into contact with the pawns and playthings of the warlords – humans. However it was not an easy integration. Seeking kinship and acceptance Mortarion was, instead, met with suspicion and never really accepted into the community despite all his efforts. Even though shunned, he continued to work for the humans, finally winning their acceptance after he successfully defended the town from a warlord and his minions. However, as he moved from township to township lending aid and uniting them to the cause of liberation he was still a man apart.

Whereas other Primarchs, such as Guilliman and Dorn used this to their advantage, being an example to all and an immovable bastion of strength, Mortarion pushed himself all the harder, throwing himself into the thickest fighting in an attempt to be accepted as one of them. However Mortarion was feared and his methods of war, learned from tyrants, did not earn him the love or admiration of those he commanded. For all his efforts he was still alone. Only his closest and most skilled warriors, the Death Guard, came close to understanding him as a person, but his brooding humour prevented them from forming any meaningful bond.

Mortarion was an abused soul. Even when the Emperor came to Barbarus he manipulated his son’s hubris and dogged determination to join his crusade. And once at the head of the Death Guard he was left to instil the same sense of resigned and dogged approach to war that he learned at the hands of his abusers. But more than that, Mortarion desired, more than anything, for all men to be free. His treatment had instilled in him a deep-seated resentment for authority and control, teaching his sons self-reliance and keeping them at arm’s length lest he become ruler rather than leader of his legion.

And as the crusade wore on and he was forced to subjugate planet after planet in his father’s name he started to brood on whether or not he had swapped one tyrant for another. To a degree, he had, as you cannot rule a galaxy without rules, or one free of the lure of Chaos with restrictions and penalties. But he failed to understand the necessity of the galaxy the Emperor was trying to create or Mortarion’s place in it. The psychological wounds he suffered on Barbarus over the years split wider and wider and eventually began to fester.

Thanks to the slow rot that had set in from Mortarion’s earliest days coupled with his profound sense of isolation drove him into the fraternal arms of Konrad Curze, a soul just as tortured and troubled by the notion of empire building, and Horus. He found Horus’ charisma, ease with the men both Astartes and mortal alike, and his fervour and zeal on the battle field quite intoxicating. Horus nurtured this admiration as much for Horus’ own ego as it was about drawing allies around him.

At Ullanor Mortarion’s displeasure reached tipping point. The self-indulgent display of martial might was all the evidence that he needed that his father was no better than warlords he had fought back on Barbarus all those years ago, but on a much grander scale. He also realised that he was a product of that grand and ambitious scheme. It appalled him to be an instrument of tyranny once more but this time, willingly but unwittingly. And throughout he had thrown his legion against his fathers enemies, bludgeoning all into submission, heaping abuses on his sons in the form of war and death, as he had had heaped upon him. And all in the name of his father.

I honestly believe had Horus not calmed him at that point he would have broken away himself. When Horus declared war on his father Mortarion was the first to sign on, siding with the one person who had taken the trouble to nurture him and attempt to shed some light on the darkness Mortarion carried in his soul. Of course we know that Horus was using Mortarion and that only got worse as the Heresy took hold.

Mortarion’s approach to war meant that his Legion was destined to be clog the gears of the Imperial war machine and he was once more at the mercy of a tyrant, only this one was driven by blood lust and the whisperings of the warp. And it was these powers that would ultimately hold Mortarion in bondage. As we know he and his legion were forced to give themselves to Nurgle less they suffer an agonising death across the span of millennia. With a final act of desperation to save his sons – the one true paternal act Mortarion ever displayed – he found himself at the mercy of a cruel God.

All Mortarion ever wanted was to feel like he belonged. First it was with his adoptive father. Striving to impress the cruel warlord. Then it was the mortals who dwelled on the lowlands of Barbarus. Then his father and brothers and even his own sons. With all of them he felt distant. This was partly due to the abuses he suffered on Barbarus but because he failed to understand his nature. Mortarion was born to be free of structure and imposition. His aloof character was destined for far loftier goals when the crusade was done but his experiences tainted everything he saw and where he saw order and enlightenment he saw tyranny and closed mindedness. And wherever he went in his life he found himself at the mercy of those that seek to manipulate his idealism, for good or for ill, until he was forced to give himself to one of the greatest tyrants sentient life has ever known.

The Tragedy of Leman Russ

leman_russ_-_prospero

Continuing my series on the Primarchs, I thought I’d look next at the Wolf King, the Lord of Fenris and Primarch of the Space Wolves and inventor of a bad ass battle tank; Leman Russ.

I rather suspect that Leman Russ was at his happiest when he was on the ice fields of Fenris busting heads and uniting the clans under his rule. It was a simple existence that suited his martial prowess and his sense of courage and honour. It bore none of the burden that his true calling would entail.

Whereas all of Russ’ brothers possessed a facet of the Emperor’s magnificence to a greater or lesser extent; Lorgar possessing his father’s single-minded devotion, Vulkan his compassion. Russ was born apart on a genetic, physical and psychological level for the very simple reason that he was created to kill them. He was the Emperor’s executioner: held in reserve for the very worst foes faced by the Crusade fleets, capable of unleashing extraordinary amounts of violence but displaying a level of cold control that Angron’s bezerkers could never come close to. And when necessity demanded, that controlled savagery and channelled rage could be directed towards an entirely more familiar target.

Leman Russ was created to be fiercely, violently, loyal to the Emperor. He and his legion were the Emperor’s protectors just as much as the Custodian Guard. If not more so as the legion had to not only be ready to defend the Imperium from aliens but domestic threats as well. Although he was happy to wage war on Magnus and his Thousand Sons, because he above all other Primarchs loathed psykers, but because he was ordered to do so. The sheer scale and brutality demonstrated by the Space Wolves wasn’t killers gone mad, sociopaths unchained or even hate filled bezerkers slipped from the leash, it’s the understanding of the level of force required to stop a legion of Astartes. It’s also worth noting that it has been referenced that Space Wolves have a particular resistance to psychic influence which suggests the Emperor was very much covering all the bases.

Russ, I believe, was a pragmatic and philosophical soul, despite his outward appearance, and was very accepting of his role in the galaxy. He bore it with typical Fenrisian stoicism and understood more than any of his brothers that he was a product of a process rather than a son to a parent. And as such saw his relationship much more as master and servant forever separating him from his brothers but at the same time earning him no favour with his father which, despite everything, he still sought. And despite all that, Russ had a great fondness for his brothers despite their petty manoeuvring and imagined slights. However, his true calling prevented him from forging any strong bonds concealing it behind the borish and barbaric personae that all his brothers believed he possessed although that was as much a defence mechanism on their part as none could ignore the efficiency with which he and his legion broke the 2nd and 11th legions.

Had the Heresy not burned the galaxy from arm to arm Leman Russ knew that he and his legion had no place in a unified Imperium. Their method of waging war and their true purpose would become obsolete. They would be disbanded and cast amongst the galaxy as peacekeepers and enforcers being reduced to little more than tattle tailers and political heavies worse than an Imperial Commissar. The bitterest truth is that the destruction of the Thousand Sons was a manipulation by Horus and his cohorts to eliminate the two Legions that could truly oppose him. And in so doing Russ failed in his duty as both executioner and protector, unable to reach his master in time to prevent his demise or cut the head off the snake before it struck. And as the legion counted its dead above the burning remains of Prospero he knew it too. Russ would have been forced into impotency knowing that he would never reach his father in time, and caging an animal such as Russ is a cruel trick indeed.

The true tragedy of Leman Russ wasn’t that he was mistreated, delivered to a world in Chaos, given too much responsibility too soon or lacked the mental faculties to do what was asked of him. The true tragedy of Leman Russ was actually just as capable as Guilliman or Dorn and saw the patterns as the cogs of the Imperial Drama turned and is crushed his soul. So much so he chose to close his eyes to it lest he betray his orders and unleash his Wolves without orders. His own sense of honour and duty, and his genetically hard-wired obedience prevented him from acting as, for all the Space Wolves overt acts of rebellion, not a single one would ever defy the Emperor. Even in the 41st Millennium the Space Wolves are a law unto themselves but they would never defy an edict if they believed it in line with the Emperor’s wishes.

Leman Russ was arguably his greatest triumph – the pinnacle of what he was intended to be. But in reality, he was made too well, the yoke about his neck too tight and it choked him from giving the order he knew needed to be given.