Mass Effect Ever After

For anyone who’s been living under a rock these last few months you should have heard about a little to do that erupted over the ending of Mass Effect 3. Fans felt that they had been cheated on a variety of levels – most significantly that all their choices leading to that point didn’t make the blindest bit of difference and that the ending rather limited any future titles. Now, if I’m honest, I didn’t mind the ending all that much. Yes I felt a little cheated because I did want a ‘happily ever after’ ending after all I, through my character, had been through. I wasn’t too bothered about choices not mattering because the story is still linear and your freedom of choice was actually a lot less than people realised and the story needed to end. And because I’d found out some months before that there would be at least one more Mass Effect game – if not 3 – it had to end in a very specific way, just as the first game did. Ultimately, I wasn’t too worried because I knew it’d all be explained in the next game.

However the gaming community were not a happy bunch. Vociferously so. And Bioware, being the community focussed bunch they are had very little choice but to create the Extended Ending DLC. I downloaded it like a good little fan boy but was happy to wait to play it until I’d played my way through Ghost Recon: Future Soldier and Modern Warfare 3. Plus I needed to get galactic readiness up which was able to do via the Mass Effect 3 app. Last night, it seemed was the night to fire up the game and play out the last part of the game to see what Bioware had done to save themselves from mob justice.

The DLC is essentially new and/or extended cut scenes. Some of them are things of beauty some of them are little more than stills which indicates the tiny window Bioware had to turn it around in. I feel sorry for them as they were never going to please everyone as the original ending sets things up for Mass Effect 4. The new ending – depending on your choice makes it all feel very very final. This could mean that the decision to make more Mass Effect games has been reversed which would be a crying shame. However, the fact that key plot twists were tweaked or changed altogether means there is still a possible future, albeit a much bleaker than we’re use to in the Mass Effect universe. However, it’s important to move on the time line and it’s certainly a brave direction that Bioware are going in. The cut scenes make for a much more complete ending and seeing the future that your sacrifice has given boon too is gratifying if bitter-sweet.

Which I think is part of the problem. I think it’s fair to say that nobody who loves the Mass Effect games wanted Shepard dead. Everyone wanted him to survive against the odds. He’d literally cheated death once before, and it didn’t seem unreasonable for him to do it again. Indications are that we won’t be playing as Shepard in Mass Effect 4 regardless of whether or not your ending had him taking that sudden gasp of air. It doesn’t, however, rule out him being in the game. But it begs the question – will we want to play it? It was the same problem people had with Halo 3: ODST. As much as we love the universe, taking the hero out of the tale takes our engagement out with it. That said I quite enjoyed ODST, but only as a one-off.

No matter how cool the story will inevitably be, Mass Effect without Shepard will be a very different experience, but perhaps not out-of-place in a galaxy that is all but shattered and civilisations attempt to rebuild their societies whilst trying to try one another. I think the right ending for Mass Effect 3 was somewhere in the middle of the original and extended cut but it’s easy for me to say because I’m a fan.

40k Rumour Confirmations

I know I said I wasn’t going to post rumours any more but these are rumour confirmations so it doesn’t count…

This little lot was on Bell of Lost Souls.

Hullpoints: The previous rumors are true. Vehicles move to the new hullpoints system that will eventually kill them after receiving a number of critical chart rolls. Look for 3+ Hullpoints on most vehicles.

Allies are IN: As had been suspected, a new army chart will report the level of cooperation various armies can have. This will not allow cherrypicking of valuable units from another codex, but instead the ability to integrate a second FOC chart into you army from the selected ally. How deep you can develop this second tree (beyond the mandatory HQ and 2 troops) is determined by what level of cooperation the armies have on the chart.

Fortifications: The truth exceeds the mission based rumors. Look to find a new “Fortification Slot” on the FOC that all armies can access and use in standard army construction. Surprise, surprise, the common choices available happen to have existin Games Workshop kits already available.

Close Combat Weapon AP Values: This is true, and look for a full chart listing all the common CC Weapons in the game and where they land from AP1 all the way down to AP-

Hull points is an interesting idea and it’s good to see close combat weapons get a steroid shot. Although I can’t help but think that both these changes will benefit the forces of the Imperium more than most. But I guess we won’t have long to wait to find out…

Why do we bother with Rumours?

I was musing today, whilst simultaneously copying files onto the new laptop and playing Mass Effect 2 that the rumours regarding 6th Edition 40k that I posted yesterday morning didn’t actually make me feel terribly good about the future of a game I really love to play. Which lead me to the question; why did I bother?

Because the thing about rumours is they are, by their very nature, toxic.

In the cases where the rumours are from an ‘official’ source, the person doing the leaking shouldn’t be but is because either they want to show off or they’re a disgruntled employee. Either way they should probably stop because if someone was leaking stuff about my IP I’d fire them out of a cannon. Literally. It’s also a betrayal of who they work for. And can you ever really trust the word of a traitor?

However the number of times the rumours doing the rounds are third hand, old news, speculations or someone filling in the gaps from the end of a conversation they overheard in their local hobby store. However they come across these bits of ‘news’ they’re motivations are questionable. So often the rumours churned out by forums, wherever they are, can be someone just trying to stir things up, or just sit back and watch the fireworks as their lies ripple through a community who are very passionate about their hobby. As I say; toxic.

It also makes us bitchy. We moan and snipe when we hear news we don’t like. Yes it’s frustrating when an army changes as there’s a cost attached. But hearing about before it’s happened doesn’t change anything and usually comes without the full understanding of why or the rest of the changes so we lack any meaningful insight.

And if we think so I’ll of a company, not naming names, that we think they make changes to just to sell models, why are we bothering at all?

But the real question isn’t why do I bother, it’s why do I care? What happened to waiting for things to just happen? Sure, I’m all for a sneaky photo because I think leaked photos – providing, it was on purpose, is great for building up hype around the hobby. When the new Ogre Kingdoms images were leaked it caused such a stir it was one of GWs best releases in recent years.

And I admit that it’s a little bit pot calling the kettle black as I’m just as guilty as anyone for posting rumours that I’ve found along the way. I need to do this less and focus on what’s actually happening in my hobby now rather than could happen in a couple of months time.

I think there’s also an arrogance when it comes to rumours, whether we admit it or not. We hear a rumour and we instantly decide that the developer in question doesn’t know what they’re doing, that we know better and that the developer is about to ruin our game. This is, aside from remarkably stupid, very destructive as it builds resentment between us and the people who provide us with games and toys that we spend endless hours building, painting and playing.

The fact is that we either put our faith in the developers or we don’t. The most recent 40k rumours made me really nervous about the rules and the fluff, but you know what? It ain’t my game. And if someone told me how to write Project Awesome I’d tell them to fuck the hell off. So I guess that’s kinda what I’m telling myself to do. I’m sure I’ll still get the itch and post the odd article I see but I’m going to try to temper those posts with a modicum of reason.

Because, you know what? It does make sense for the Astartes to protect the Tau, kinda, because in the original Tau Codex it heavily hinted that the Eldar buggered about with the Tau’s evolution because they realised, as the Emperor apparently did, that they are a Chaos proof army. Throw in the fact that the Necrons have taken exception to the anarchy that Chaos and the Tyranids are causing in the Universe and it may just give the Imperium the breathing space it needs to not implode in on itself.

With this in mind I’m going to try to stop listening to rumours. I’m also gonna try to only put up what I think is credible. I’m going to enjoy my hobby more and worry about rule changes less. And, one day, if I’ve stopped enjoying the hobby because the games I play no longer bear any resemblance what I was playing then I shall thank it for the memories and move on down the road.

More 6th Edition 40k Rumours

The rumour mill has been chugging away and produced this little lot that I found on Blood of Kittens. Some of it seems a little out there so, as always, take it with a pinch of salt.

Changes to the fluff:
The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the “best wishes” of many in the Imperium.
A discovery of galactic importance has happened.
At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward to today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.

Now I’m all for moving the story along but that last point seems a little much. The rest of it seems roughly along the lines of what my own GW sources are telling me though. But it’ll be interesting to see what happens as pretty soon changes to the canon will start to impact on the fiction. Plus the it’s always supposed to be ’5 to midnight’ – midnight being the end of the Imperium as we know it – and if the rumours above are accurate it seems a little more like ’2 minutes to midnight’.

Changes to the Rules:
Every unit gets a 6+ save vs. all Psychic Powers.
Random Charge Lengths are in.
Pre-measuring is in.
Random Battle field effects are in.
All armies can purchase buildings for placement on the battlefield.
Psychic powers are selected during deployment. (except Grey Knights)
Deployment and Missions types have doubled.
Allies are back and this will be according to fluff and will have certain restrictions. So for instance Tyranids will not have any allies. Tau with all Space Marine Chapters. Necrons with Blood Angels. Imperial Guard with Space Marines. Chaos Space Marines with Demons. If it fits the fluff it will be done.

I’m not sure how I feel about allies. I suppose it’s reasonable and allows for players to take more narrative driven armies. Random charge length seems a strange thing to introduce considering the standardised movement rule and doesn’t take into account things like Space Marines being super human power houses. Which will probably mean yet more special rules or exceptions in the book that single them out and make non-Space Marine players hate them even more. But I guess we’ll find out end of June.

6th Edition 40k Boxset Rumours

There’s some rumours floating around the interwebs about what the 6th Edition 40k boxset will include so I thought I’d share what I’ve come across. Please remember these are rumours, not my opinions, so add salt to taste.

Dark Angels:

Terminator Captain
5 Deathwing
Tactical Squad
Ravenwing bikes (3 likely)

Chaos:
Sorcerer
Chosen
Chaos Marine squad
Cultists
Possessed
Dreadnought

Personally I think it’ll be nice to see a new Chaos Dreadnought – perhaps along the lines of the Contemptor but a shitter version in the boxset seems counter productive (considering the shorter, lamer AoBR Space Marine Dreadnoughts). The forces seem a little unbalanced too but without specifics it’s hard to say one way or the other. I also hope they put the multipart plastic Space Marines back in the box but I know that they’ll just shove the AoBR ones in instead.

More Codex Chaos Legion Rumours

More rumours are flying around for the looming Codex Chaos Legions book. As we draw ever closer to the release of 6th edition it would appear that there may well be two Chaos Space Marine books after all, bringing the number of Codices up to 3.

I think this is pretty fair considering the loyal sons of the Emperor have 6 and that number may increase.

Anyway, add salt to taste…

-The new codex is squarely focused on the original 9 Traitor Legions and their factions. More recent renegade chapters (like the Red Corsairs) may get the cold shoulder.

-Chaos to get a form of Preferred Enemy on certain units.

-Daemon Princes may wind up being the only “Marked” Daemonic creatures – meaning either no god-specific daemons, or god-specific units but without the use of “Marks”.

-Daemon Princes moving in line with the ones in the Daemon Codex but “with a more Chaos Space Marine feel”, probably with specific benefits for different Legions.

-Chosen may not have access to Terminator Armour.

-Cult Terminators return in some form.

-Another “generic cult terminator” unit that gains special rules according to the Legion being played.

Mass Effect 40,000

So all indications are that Warhammer 40,000: Dark Millennium has been canned. Or at least canned as a MMORPG. If I’m honest, I’m quite pleased because, quite simply, there was no way on this Earth that THQ were going to recreate the 40k Universe as faithfully or as successfully as the crack team of writers at the Black Library. Even Space Marine, which was pretty good, took artistic license too far in places (lascannon as a sniper rifle anyone?), so to make the 40k Universe accessible to the masses in the form of a massively multiplayer online space, and throw in RPG elements that make sense and provide replay value, there was going to have to be soon serious fucking about with the IP.

The other good thing about its cancellation is that it breathes life into Space Marine 2, or equivalent, which had been thoroughly pissed all over by THQ’s to bod late last year. However, it could be Space Marine but not as we know it as indications are that Dark Millennium will be reborn as a third person shooter with RPG/Narrative elements included and some multiplayer thrown in for good measure. So, basically ME40k. I’ll be honest, the idea really intrigues me. As I say, Space Marine was a good game, but suffered from a story that was a little confused in places, and the fact that you were herded down linear maps inexorably hurtling towards the end of the game confident in the knowledge that you’d get the bad guy in the end. How you fought the game made bugger all difference and with games like Mass Effect kicking around you can’t get away with that any more. Gamers expect more. Especially as games like Mass Effect and Halo offer some incredible IPs that you can get nice and stuck into outside of the games themselves, just like 40k.

ME40kDM (Mass Effect 40,000: Dark Millennium), catchy no?, could mean that players get all the fun of Space Marine’s mental combat mechanics but with the kind of story we’ve come to expect from the likes of Abnett, McNeill, Swallow et al. This could be epic. Game changingly so. With a background as rich as Warhammer 40,000′s it could blow the monopoly that Mass Effect still possesses an iron grip on despite the fans misgivings about the ending of the third installment. With news of 4th, 5th and 6th instalments leaked last year now is the time for the Games Workshop and THQ to get into the game. I think that a 40k equivalent could do extremely well providing that (a) They have a solid and ambitious script, ideally written by a BL author or authors, (b) The voice actors are good and have done their reading before they do their studio session (are you listening cast of the Ultramarines movie!) and (c) that the project lead doesn’t confuse gratuitous violence for action.

A 40k narrative focussed, third person shooter with Mass Effect’s decision-making & paragon/renegade elements thrown in could be awesome. Let’s just hope they do it.
I shall leave you with the trailer for Warhammer 40,000: Dark Millennium, the game that shall never be. Let’s just hope it turns into something better.

Discuss it on The Shell Case forums

New Chaos Legion Rumours

More rumours abound regarding Codex Chaos Legions. This little lot was on Bell of Lost Souls. Add salt to taste but it all sounds delicious…

First up, there is the implication of the new aesthetic design of the dead Thousand Son torso on the ThunderWolves kit. Have fun with that one. Plastic cult troops are said to be on the way.

Talk of new Chaos Predator weapon options including a TL Plasmagun turret with single Plasmagun sponsons.

Hints of Obliterator weapon morphs expanding beyond just energy weapons (as has been mentioned in some recent Black Library novels)

Talk of several special characters look to be getting varying levels of Eternal Warrior (1-3), including Abaddon, Kharn, Typhus and two more. Hmm, multiple versions of Eternal Warrior was within the Heresy rule set.

Options for “mid-level” characters possibly able to be taken taken as 2-for-1 HQ choices, or possibly as “as a separate Elite or Fast or Troop choice that can be split off” Example given was a possible unit of Dark Apostles that can then split off as squad leaders. (like Wolfguard)

Chaos will struggle to combat psykers, but Khornate characters have ways of nullifying psychic abilities aimed at them. (probably Collars of Khorne)

More options for Thousand Sons and a Tzeentch Daemon Engine.

And finally, talk of Alpha Legion forcing enemies to take Ld tests before they move or shoot in some manner.

I’m sure they’ll be more on the way, so I’ll keep you posted.

This is not the kind of Comedy I set out to do…

So it would seem that the leaked 6th edition was not, in fact a hoax. Nor was it a leaked copy of the rulebook of any edition. It is, in the Games Workshop’s own words, the Heretics Rulebook.

Basically in the early days of 6th edition’s development the design studio was let off the leash to play around with the game and do what the hell they wanted. The more mad as bat shit stuff got cut and what was left then given to playtesters…who promptly gave it to the internet.

This, of course, makes the Heretics Rulebook officially unofficial. Which means that if you were naughty enough to download it you can enjoy them knowing that the rules are written by Games Workshop but they’re not, for want of a better term, proper.

I think the fun now will be figuring out what rules have a shot at making it into the finished article and what is a flight of fancy. I’m opening the batting with the reorganisation of the phases being cut and the new mechanism around tanks staying.

Have at it chaps, this leaked books gives us a lot of freedom to make our own Heretics Rulebook and see how it stacks up…

Leaked 6th Edition 40k Changes a Hoax

There was always a chance that it was a hoax. Having seen the leaked document I find the lengths gone to to make it look like an early or preset draft troubling rather than disappointing.

Wargaming is an inclusive hobby that never turns anyone away, despite us all wishing it would at times. I’d like to think that this document was written as an intellectual exercise but the chances are that this isn’t the case. The thought that a person or persons, whoever they are and whoever they work for, has gone to such lengths to create this document for no other reason to mislead the community is spiteful and, as I said, deeply disappointing.

I’d like to apologise to my readers for my part in this, my excitement was like everyone elses. It was not my intention to mislead anyone.