Gone But Not Forgotten

Some of you may be aware that I have been on sabbatical/hiatus/break/time out whatever you want to call it. I have been taking some personal time or rather dealing with real life which generally happens when you’re trying to finish a high level diploma, buy a house, look after a 1-year-old have a heavily pregnant wife and have the workload from hell in your day job. All this meant I have to stop doing what I like doing…go on Phil make a comment…[I don't know what you mean? - Ed.] Now he’s got that out of his system…

With all that going on I took a break from hobby writing and doing to finish the one thing I had some sort of control over my Diploma which is now all but done hooray. So I thought I would celebrate with a quick “Mat’s Hobby update”.

What have I been up to? Well I have in the last few months streamlined my hobby collection, found a treasure trove of old school miniatures, started getting into Warhamster, and jump armies around a bit. So as you can tell I’ve not been idle on the hobby front despite the work load.

Streamlining how on earth did you do that Mat?

Honestly by being ruthless and realistic, I bought a lot at Salute as Phil and Lee can testify to. Much of this has now been sold. However much I friggin love the Death Guard (Heresy Era) and however much I want to do a loyalist army my tastes are just too rich and although I dearly love them, my Deathshroud were the first for the chop. Although I’ve not actually sold them yet. I just can’t seem to let them go. But I will… Closely followed by my Tau… Yes, yes I know how I went on about being gay for the little blue dudes but by the time I’d put together about 2,000 points worth I just wasn’t feeling it. I’ve kept my Pathfinders as I want to create a kill team with them but more on that later. Dystopian Wars was next to go having not played it or painted it and honestly I couldn’t ever see it getting any time on my table (saying that I’m loving some of the new stuff).

So still hanging on in there is my Sorylian fleet, I’m in two minds about it having not played the game yet having a clear idea of what I want to do are playing conflict with my thought process, so they are safe for now.

And oh the treasure trove of old school stuff, my god there were miniatures and paints in there from nearly 30 years ago, including old Squats, Rogue Trader Robots/Dreadnoughts, Inquisitors, Chaos champions, a butt load of Epic, Imperial Guard, a few land raiders, some Elder. Honestly it is immense! I am slowly working my way through it all cleaning it up and systematically selling it off through eBay to pay for more hobby bits.

I never really had much interest in Warhamster but I have found myself looking at it more and more. I think its stemmed from Mordheim and my want to build a beastman warband which got me looking at a Beastman army, and then Lizardmen. But eventually I settled on Skaven… let me explain I like the Beastmen but my god do they get their arses kicked and are actually difficult to play. I love the Lizardmen but the idea of painting them daunted me so I ended up with Skaven. But I’m not going to do the normal 5 warp lightning canons and 100 plague monks (I hate the plague monks) like you often see. I’m going Clan Mors affiliated with Clan Moulder and I actually have the rule book and some models (no army book yet mind, well not in hard format). But I’m looking forward to this and have a plan on writing a few articles on building a themed Rat army that’s not going to get people groaning when you take to the gaming table, and making sure you keep it within the theme and fluff.
So finally the Tau have been replaced with Necrons again I’m planning on theming the army so as not to make it bloody stupid, but this is going to be a slow burn as I really got it hot for the rats.

Other than all this in my time out ahem… I have continued to grow my X-Wing Imperial fleet and can now field a Bomber an interceptor oh and a couple of defenders. I will attempt to write-up on these in the next week or so, and I am really looking forward to seeing what they add to the game and if I can finally take it to Han Solo and stick it in him good…

So that was my down time… might give you an idea of what I’m like when I’m not on a break, especially as I haven’t mentioned my growing Dreadball collection and current obsession with Zombicide which I’m not allowed to buy until I either play or get rid of Sedition wars. But on the plus side the Wife said she’d play Zombicide with me.

Anyway this is me signing off and happy to be back in the saddle even if it is only with one foot in the stirrup at the moment.

-Mat

The Shell Case does Salute – Mat

Salute 2014

As the 12th April comes ever closer and the prospect of another day filled with nothing but the sights, sounds and smells of the UK’s best all-round gaming show (and with the recent trend with Games Day, arguably just the outright best) fills our every waking thought (especially Mat’s – it’s his first time and he’s really quite excited), the members of The Shell Case team attending Salute this year (sorry Ashley, next time maybe?) have taken time to reflect on their hopes and expectations for Salute 2014.

Here’s what Mat had to say:

Mat

MAT BUY TOYS! Sorry that was slightly involuntary and besides Rob did warn you [Yes I did, but perhaps not well enough if people are actually reading this. -Rob].

So yes this is my first Salute. It’s not my first event however: I have attended Games Day in bygone years but then I had bugger all disposable income. And it was a pure Games Workshop event and I’m reliably informed that Salute is nothing like. Other than it involves toy soldiers. And as some of you may realise, I’m really hot for other companies’ miniatures and games anyway right now so, bring it:

  1. I will be partly attending this year to perform my duties as an ambassador for The Shell Case and chatting with some awesome peeps, who do know I’m coming. As well as taking photos for The Shell Case. MAT BUY TOYS! Ahem. Sorry.
  2. I will definitely be heading over to see Andy from Heresy Miniatures we’ve been getting a bit of a Necromunda itch here, and he does some brilliant miniatures for a Delaque gang. MAT BUY TOYS! I’m so sorry, I don’t know why that keeps happening.
  3. After reading Ashley’s article about Saga I’m thinking of checking that out, along with Maulifaux which I have developed a warm squishy place for. And Godslayer. And Dreadball. Honestly my list is endless. I don’t know if I’ll part with my cash on these… Yeah, whatever.
  4. I do have a few other bits on my list that I definitely want to purchase…MAT BU- Sorry! Sorry! X-Wing toys for my growing Imperial fleet are a must. Some bits for my Tau force providing I can find a bargain, and I’ll be hitting up Forge World for a tasty Battlesuit. I also want to find some models for my Beastmen Mordheim Warband. I don’t want to have to use the standard models.
  5. #warmongers meet is going to be pretty cool and I’m looking forward to putting some faces to names.
  6. I’m just really looking forward to hanging out with The Shell Case crew and spending a day looking at all the shiny. MAT BUY TOYS! ARRRGH!

[The Shell Case would like to apologise for Mat. Really we would. His mother also got in touch and extends her sincerest apologies also.]

It’s all for the Greater Good

We are coming up to my anniversary. That’s right its been nearly a year since my re-insertion into the hobby. Which I imagine to be a bit like being reinserted into the Matrix but a lot less sinister and somewhat more enjoyable. 

A lot has happened in the last 12 months and a great deal of that has been in the last 3 – 4 months if I’m honest. You may recall I had played a couple of games of Mordheim which I’m sad to say didn’t reach any higher than a couple. But there have been other distractions and lately I have found myself less in love with my warband than I was before. I was never 100% taken with them. I suspect a combination of rushing to get something together on the cheap, which meant using models I didn’t like and being so rusty with my painting that I made a hash of a couple of them. This following on from a mishap with a can of basecoat (people it is really important to shake the can well and make sure it’s not cold). With no inspiration for a colour scheme or the background the other guys had behind themMonty’s Bastards have languished in one of my now numerous carry cases. Until last week when the poor perverted sociopath has found the dust being brushed off his unpainted shoulders and being put straight on eBay. He and his merry band of mentalists are being replaced with a warband I’ve wanted to do since before my departure from the hobby a decade ago. A heavily themed Beastmen force. I won’t go into too much detail now but I am genuinely excited at the prospect of fielding some hairy stinky Beastmen, with a slight humorous twist, and I get to have an Avatars of War Minotaur because frankly they are awesome. 

I am also now the proud owner of a small Sorylian fleet for Firestorm Armada all thanks to my wife being very generous, and not too judgemental, on my birthday. Although have you ever tried to explain to your other half why a Dreadnought (space shotgun) made from resin is so damned expensive? No? Well I have and she still doesn’t get it. Much like many of my other models: the fleet is currently sitting in a carry case in a very much unpainted and un-played with state, but I am slowly adding to it and I know my colour scheme so it’s just a matter of getting round to it and I look forward to seeing how the Sorylians do in a game. 

Now those other distractions I mentioned, are primarily the Star Wars X-Wing Miniature Game by Fantasy Flight Games. If you didn’t know already Phil and I have a massive hard on for this game, which does border on the slightly unsavoury side from time to time. I run the Imperials and Phil as you may be aware is fielding the Rebel scum. I have to say I didn’t take much convincing to pick this one up, I had been looking at it but didn’t know how to take the plunge. Phil, being the enabler that he is,saw to that. I am now the proud owner of a small but growing Imperial fleet which includes 5 TIE Fighters 1 Tie Advanced and recently Slave 1 (you may have seen my rather gushy review). We have yet to get down to pitting Slave 1 against the Falcon but I am very much hoping it’s soon as I have a bit of a score to settle and honestly it would be nice to maybe win a game. [Never! - Ed.] This new love affair has kicked off many thought processes that revolve around Star Wars but again these are things that will I’m hoping become more apparent in the not to distant future. 

Dreadball… okay so I have dabbled here a little bit and while I’m not as hot for it as Neil, I do still love it. I never really got on with Blood Bowl but Dreadball is everything Blood Bowl wasn’t which is good, fun and fast, (all opinions expressed in this article are purely my own and are just that only an opinion). Now I haven’t actually played a straight game of Dreadball just yet, but I have played Ultimate against 3 other opponents and it was brilliant, I was slightly concerned as I have a Judwan team (yes I field the pacifists in space). Despite the fact they only have strikers and can’t perform any physical attacks they performed really well. Except against the Maruader player who decided he wanted to squish everything on the board and Judwan are particularly squishy. But I enjoyed my game so much I have actually started to paint my team, and after a couple of pointers from the painting guru that is Lee, I have to say I’m rather happy with the results. I am yet to finish them but so far so good. 

Before I get onto the subject that this article was named for, I have a few other bits I want to mention. Firstly being I now own a copies of Dreadball & Sedition Wars, rule sets for Battlefleet Gothic, Necromunda, Adeptus Titanicus 2 and I’m now on the look out for Epic Armageddon rules… So a busy boy, I know. Having recently played a game of Battlefleet Gothic (battle report with spangly pictures coming soon) with my Necrons (God are they broken) I have once again got the bug to sail the warp and blow the shit out of Imperials, BUT not with my Necrons. And Phil gave me a copy GCT Studio’s game Bushido to read and review too! I’ve always been into Japanese culture, and this mixes plenty of that with some great looking models and so far decent looking rules.

I have also got ever so slightly further with scratch building my Chaos Titans but that’s a completely separate article. 

So onto the matter of the Greater Good. Some of you may recall last year I started talking about a Space Marine project using Codex Space Wolves, based on Celtic culture and mythology. They never really got named although Moon Dragons was an option, especially for Nate of ODAM fame. I built up a fair few blokes including some Horus Heresy stuff from Forge World. I wrote a background and devised a colour scheme. Now due to the fact they were Celtic themed, they were going to be rather up close and personal and through discussions with Lee & Phil I realised just how badly dicked on they were going to get in the process. And so my Tau allies were born. And this is where it all changed. 

I really wanted my Space Marines to look the tits and I was looking at a mixture of Forge World and Scibor miniatures for the main force. Now this is a lovely idea but it’s just so expensive. I was also concerned that my painting skills would never really do them justice and so it would be a project that would limp on and on and never be finished. So I made the decision this week to sell my Marines and concentrate on the Tau force that had grown beyond a small allied force because, basically, I was psyched by them. 

All this was due to the following: 1. The Space Marine project was prohibitively expensive. 2. One army per system is enough for any man (well at the moment), 3. FOCUS. This is in capitals because that’s the text I get from Phil two or three times a week when I start talking about something cool I’ve seen and how it’s given me a great idea. And 4. It’s all for the greater good. That is to say: Tau are my jam.

So my Tau force grows, which is funny when I think about it, and has been a long time coming. When I first started to drift away from the hobby the Tau had only just been released. So a decade or so. And in my odd drifts back into the fold I have picked up various iterations of the codex but have never got around to acquiring any models. had a massive thing for Fire Warrior on my PS2: who remembers that? [No one because it was shit. - Ed.] And the bit where you come face to face with a Chaos Space Marine… shoot and run, shoot and ruuuuuun. But more recently since coming back to the warm loving folds of plastic crack addiction, Phil was giving away some of his goodies to The Chaps and the Tau Codex was amongst them. Clearly it was fate.

Now I’m not only pulling together a decent force with a colour scheme I’m happy with, and actually have some painted models, but I’m looking at creating a Pathfinder Kill Team and looking at cool conversions I can do too [FOCUS! - Ed.]. I’m currently liking the idea of sculpting cloaks for them and giving them some samurai swords to act as their Ta’lissera bonding knife. Kromlech do some nice Sci-fKatanas that would work really well for this.  

do have to admit I’m not a huge fan of the Kroot or Vespids so they will be left out of my Tau force. I know this may not be the best idea but, frankly, I just don’t care. I’m also not a big fan of the vehicles but that said I’ve never been a massive fan of vehicles in any army and always preferred to go down the infantry route. However after a few conversations with The Chaps I will likely end up with at least one Devil Fish and possibly a Hammerhead. Okay, three. As I realise the need for these and that vehicles have become a much bigger focus since my days of 40K. I also love the look of the Forge World Pathfinder Tetras but that’s going on the possible list as I like the idea of my Pathfinders being sneaky stealth bastards. 

So currently I’m sitting at 3 Fire Warrior Squads, 3 XV15’s, 6 XV25’s with Drones, 1 Small Pathfinder Team, 1 Commander in Crisis Battle Suit, another 2 Crisis Battle Suits as body guards and a hand full of Drones.

Tau have slightly taken over my life as I also currently find myself reading Fire Warrior by Simon Spurrier the book based on the aforementioned game, it’s a great if not wholly accurate look into Tau culture. 

So my addiction continues and is culminating/climaxing* in a trip to Salute in a couple of weeks, which I no doubt will have to write about my splurging of monumental amounts of cash. And hopefully I will get to meet some of you guys there. 

So until next time…

Oooh I nearly forgot Firefly: The Game is AWESOME. 

*delete as appropriate

Short Tau Tactica: Pathfinders

Tau Pathfinder conversion by Douglas Furen

These past few tacticas I’ve talked quite a bit about the synergies of units and how the Tau army works better as a series of units aiding another rather than in isolation. So its time to start covering just how Tau armies can do that. The best place to start? Well, it’s not called Short Tau Tactica: Pathfinders for nothing!

One thing. The unit can do a lot of things and to truly get the best out of them you will have to pick one, because choosing several impedes the units ability to do the others well. When you consider the cost of the unit, compared to others in the list, and just how fragile it is, you will only get a few turns worth of use out of them before they are blown away in a hail of fire from your opponent.

That’s because, if they aren’t already considered a deadly unit, they soon will be. They are that good.

Use one is to load up on either Ion or Rail rifles (Ion for light infantry and tank killing, Rail for heavy infantry), hunker down in cover and then shoot the hell out of whatever target is needed. If you go for Ion Rifles, its worth perhaps shelling out a pulse accelerator, so as your opponents units get closer, you get an extra turn or two of shooting with a higher weight of firepower from the pulse rifles which are now range 24″. It’s not much, but at the same time, don’t turn your nose up at another 2-14 shots at strength 5 (dependent on unit size).

The other, far superior use of the unit (to me at least), is to use those markerlights. Wonderful little things, they can increase your units BS, strip cover from enemy units or help guide seeker missiles. A unit or two of pathfinders will easily be racking up 4 or more markers a turn, which will equally delight you as much as it

annoys your opponent! Though they can’t be relied upon, taking a unit of 6-8 will produce a decent number of hits a turn, keep them alive long enough to be useful and greatly increase what your units are capable of doing each turn.

However you use them, to keep the unit hanging around longer, it’s probably worth spending a few points to buy a Shas’ui (+1Ld and the ability to buy a black sun filter- yes please!) and, if you have the points left over, springing for the bonding knife ritual so they can regroup regardless of size.

Now the big conundrum to me is if you should bother taking a Devilfish. Whilst they have their uses, being able to scout means you will probably be able to set the squad up in a good position before the game anyway and each turn they spend in a transport is one less turn they are capable of being useful. The option of taking a Recon Drone seems ok, but for the cost (and the rules being a bit unclear as to if it can stay a part of the Devilfish after the Pathfinders have disembarked), I’m not too sure if it’s a good use for the unit, unless you have a strategy that relies upon a part of your army being able to deep strike or appear on the flanks reliably.

All in all, Pathfinders make a great addition to a Tau force. Though forced to be static in nature, in an army that can be otherwise be flexible and on the move at all times, they make up for it by providing such a valuable commodity synchronicity. Also, no need to take markerlights in other units now either, so those units can focus on killing enemy units or securing objectives.

An example of the different approach the Tau Empire take to warfare, Pathfinders will probably make their way into your list at some point. Once used, I’m not sure if they will ever be removed from it.

Just a quick question to the community, how are people finding the Farsight supplement? I’ve yet to read it as I like my hardcover books, but has it affected how people play their armies? Or is it another nice addition that doesn’t add too much unless you like a certain type of list, ala the Iyanden supplement? I’m interested to hear peoples opinions on this, so post in the comments section your experiences.

Anyway, see you soon for another Short Tau Tactica.

Tau pathfinders painted by Kevin Auld

Short Tau Tactica: Broadsides

Broadside Support Team O’ran by Wolfs16

So in my short series of Tacticas on Tau units, I’ve covered not only the bread and butter troops, but the rising stars of the new codex. Now let’s go to the other end of the spectrum: those who lost out. The head of this group? Broadside teams. Once a name to strike fear into mechanised armies and monstrous creatures everywhere, they took a bit of a hit this book, with the dreaded railgun being downgraded from S10 to “only” S8.

This, as with all things on the internet, has resulted in many a person calling them crap and useless. For these people I cry, because it’s not so much they are now useless, it’s just the unit have undergone refinement and now have a different use.  I’m here to show you how to get the best out of them. 

The Broadsides we know are dead and gone. Long live Broadsides!

So, first off. The heavy rail rifle. Admittedly not so much of a threat now to armour 14 vehicles. It’s still fine and dandy with just about everything else though and the gun has remained twin-linked and AP1 to help balance an otherwise average Ballistic Skill of 3. With a range of 60″ ignoring Nightfight, I think its fair to say the unit will still be popping vehicles and monstrous creatures with ease.

The other basic armament, a smart missile system, seems a little mismatched with the rail rifle, so I think its worth swapping it for the plasma rifles to be able to knock off those extra wounds/hull points once an opponents units start to close (and they will, you don’t leave a Tau army to shoot you unless you are pretty sure you can out range or out shoot them). So that’s your basic layout. There are a few more loadouts I can see that will make it worth it.

For one, when choosing your support systems for Heavy Rail Rifle Broadsides, it’s a toss-up between Target Lock and a Velocity Tracker. What with Tau Heavy Support being a contested slot, you probably won’t want more than 1 unit, which means you need them to be flexible so they don’t run out of things to shoot midgame.

Probably best for now in such a target rich environment is to take Velocity Trackers for guaranteed flyer kills. After they go down, the unit can spend the rest of the game ganging up on vehicles that are still around.

There is different option to test out and that is the High yield Missile Pod/SMS combo. 9 shots a turn per broadside is nothing to sniff at and if kept close to the rest of the Tau Line with a Counterfire Defense System, should be able to cause a lot of damage from supporting fire.

Drone wise, I’m convinced it worth taking at least a missile drone or two and perhaps a trusty shield drone for protection from retaliatory fire. Just don’t expect the unit to be cheap after adding them.

So there you have it. Though not the must haves they used to be, Broadsides Teams are able to serve as vehicle/flyer killers as well as be the bane of infantry. An example of just how good the Tau codex is now, the unit can do pretty much anything you want them to, you just have to be careful not to spend too many points on them!

 

See you soon for another Short Tau Tactica

Fire Caste – A Review

Though I do read my fair share of books and in my time I’ve consumed enough fiction from Black Library to break even the sturdiest of book shelves, it is very much 40k fiction rather than ‘literature’. Yet reading Fire Caste, written by Peter Fehervari, I got the sense of something I rarely get from Games Workshop’s publishing arm. Fire Caste is a book that works just as well as literature separate from the 40k universe as a part of it. This book is the one of the few fully adult science fiction novels I’ve read in the Black Library line.

Fire Caste reminds me of something I had forgotten about after years of reading bolter porn. Which is that the 40k universe has so much potential as a legitimate science fiction universe that’s so often squandered on just recreating the tabletop game in novel form. Whilst Fire Caste isn’t a perfect novel by any means, it manages to juggle the larger nature of 40k metaphysics and the battle scenes that the less mature players turn up for.

Let me be up front. If you were assuming that Fire Caste is about the Tau, then you are in for a shock. The Tau are used more as secondary antagonists and as a way to drive the plot, though they do play an important part early on and in the final act of the book.

Instead, the novel follows the stories of an Imperial Guard regiment, The Arkan Confederates, and a lone half mad Commissar called Holt Iverson. Together they fight to discover just what is really happening on the planet of Phaedra, all the while running from the deamons of their past which in 40k, joyously, means both figuratively and literally.

Now whilst that may seem like a typical story for the Black Library, what makes it stand out is Fehervari’s writing style. More than most other books in the BL catalogue, the author seems to grasp that the Warhammer 40K universe is much better when it leaves things to the imagination and has many half-truths floating around. The books setting, a sort of chaosified Vietnam, is massively condemnatory of war in general, the horrors it allows and its overall futility.

These themes, along with a rather different take on the Tau will probably put off a lot of readers who are used to the Black Library’s standard diet of bombs and bullets sautéed in blood, served up on a platter of Ork guts. Not that there’s anything wrong with that. And I’ve certainly seen a lot of complaints about how open-ended the book leaves certain threads.

It’s worth persevering though. Fire Caste gives us the great character of Holt Iverson who I’m sure will be in other novels (though perhaps not in the traditional sense) and gives us a very interesting portrayal of the Greater Good, after it’s been subject to a 50 year unwinnable war and all the while steeped in the nature of the corrosive touch of chaos.

Along with Atlas Infernal, I have a feeling that the second wave of Black Library writers will be allowed to dig into the weirdness of 40k to give that crazy fucked up universe its proper dues. I can’t wait.

Fire Caste is available from The Black Library, Amazon and most highstreet booksellers.

Short Tau Tactica: Kroot

As I focused on the Fire Warriors last time, it only makes sense that I cover the Tau Empires only other troop choice, Kroot. Some fans may have been disappointed that the option to have a Kroot Mercenary army doesn’t exist*, but I think that the unit still have their place in the army and even have a few new roles with the codex.

First off, lets see what you get for your points. The biggest change to Kroot is that they have lost strength 4, but they get a better combat weapon, the Kroot rifle giving them AP 5 in combat. Stealth and Move Through Cover keep with the theme that these guys are hunters. And they get proper Infiltrate this time, which is awesome! Less amazingly, they get a 6+ save for free now. Just what I’ve always needed.

This should be a signifier to most people that their role has changed from assault powerhouse of the Tau army to something a little different. Still, it’s possible to bulk up on the squad and add additional Kroot Hounds and Krootox and throw them into combat as a sort of buffer between the enemy and your more important units (read: everything else in the army).

A squad over 30 in number is still pretty rare in 40k, so there will be a significant psychological impact on you opponent seeing that many models get plonked down in one go. Just don’t expect them to remain that size by the time they reach combat.

Now, on to their more interesting uses. For 1 point a model, Kroot can take sniper rounds, which gives the Kroot the option to fire their rifles with the sniper rule if they remain still (or hitting on 6s if they move thanks to snapfire). Sniper rifles have always been a pretty underrated aspect of the game due to not many armies having units with access to them, but think about it. Kroot can now wound everything on a 4+ (if it’s less, they can switch back to the normal profile of the Kroot Rifle and rapid fire things to death) and have rending.

Kroot squads just gained the ability to topple even the mightiest of creatures in the 40K universe. Which will certainly surprise someone the next time they take their all Monstrous Creature ‘Nid army!


My best advice would be to stick a small squad of 10 in cover (to maximise the benefits of cover and make your opponent doubt if it’s worth targeting them) with a few Kroot hounds for combat purposes. They give the unit Acute Senses, which is very useful if you plan to have a bit more control over just where Kroot will pop up if you plan to outflank them close to an objective.

Kroot are going to fulfill a very similar role to the one they did for me last edition.  Sitting in cover near objectives and moving to claim them late in the game, or else just hugging terrain and acting as an irritant all game, or the ‘Eldar Pathfinder’ effect as I call it. They still can have a role as a counter assault unit, but the changing of the units focus is a clear indication of how the designers see them being used this edition. I’m not sure they are vital to a Tau army, but for one that wishes to be aggressive and keep an opponent of the back foot, Kroot squads will help you achieve that for a minimal cost and provide you with a unit that can reliably advance on an objective and hold it.

As such, despite what some parts of the internet may believe, I view the Kroot squads as very much alive and kicking in the new book. If an opponent isn’t careful, they may take their legs off.

See you soon for another Short Tau Tactica.


*Players with a predisposition towards “count- as” may note that due to the slight change of wording in what effects what in the Tau book, it’s entirely possible to proxy a Kroot Mercenaries army.