The Daughter of Lahmia

As I mentioned in my return post, I’m working on an Undead warband for Mordheim. I’ve always toyed with Undead armies. I’ve found the background fascinating and the models – for the most part – pretty awesome. The two things that always stayed my hand were the fairly (and by fairly I mean very) dull core choices and I fucking hate painting skeletons. Actually no, I don’t. I fucking hate painting lots of skeletons. And a I have a general, roll my eyes, dislike of zombies.

So a Mordheim warband is a good fit as I get t avoid the things that bug me about the Undead army whilst indulging in the stuff I like. Namely vampires. Plus, with all the End Times stuff going on, I wouldn’t know where to start with a Warhammer army at the moment. My brother has kindly leant me the first 4 books and so far I’ve read…none of them. In my defence Batman comic books are an easier read right now.

On to the Vampires themselves. For a long time the Undead army was just the von Carstein dynasty – or more accurately a rip off of the hammer horror vampires of old right down to the silly outfits and the . The introduction of the Necrarchs, Blood Dragons, Lahmians and (latterly) Strigoi was a seminal moment in the evolution of the Vampire Counts and suddenly presented us with noble families that conjured images of a supernatural war of the roses-esque Undead fight for power. Which is actually pretty cool.

For gaming the Blood Dragons were the lure. For uniqueness of army selection and awesomeness of vampire model the Strigoi won out. But for background and pure fascination the Lahmians has always been my go to house of choice. The Lahmian Court is where it all began. Lahmians are the purest of all the Vampires. They are bewitching, beguiling, enthralling and yet utterly savage and evil. The juxtaposition amuses me.

Needless to say when I toyed with the idea of an Undead warband it was always with a Lahmian at its head. Then I impulsively bought one on eBay. Then I bought a few more things and I had to conclude: well, shit, looks like I’m doing a Lahmian warband…

The story I wanted to tell with my Lahmian was one akin to a wandering succubus. Forever displaced from her homeland and unable to stay in one place for too long, I wanted the Necromancer and her thralls to reflect a journey that would have taken her from one corner of the Warhammer world to the other. If the numbers of models available to me weren’t so limited I could have told a far richer story.

99070207004_WightKingNEW01

The Necromancer is actually the Wight King model. I liked the idea of a Sorcerer King, ruling a land tucked out of sight from the prying eyes of Gods and men, so utterly convinced of his magical might and right to subjugate, having his will and all he built stripped away in the face of the Lahmian’s ancient power and beguiling beauty. Even in death the sorcerer cannot slip the bewitching bonds of his mistress, being driven mad as in his undeath he has all the urges and desires of a living man. He hungers but cannot eat. He tires but cannot sleep. He lusts but can never feel. He’s forced to watch an endless parade of simpering fools fawn over his beloved, all cursed to fall from favour, all blessed to die at her hand or someone else’s.

Thralls

The Beloved and Thralls I wanted to feel like great warriors fallen from grace. Their souls, minds and very bodies a secondary consideration in favour of their mistress. In the same way I chose a sorcerer king type for my necromancer, the thralls all had to feel far flung. They don’t get much further flung than a Dark Elf Blackark Fleetmaster. Both Neil and Lee raised eyebrows at this choice more so than the Empire Duellist and a Bretonnian Grail Knight, but the important thing to remember is the powerlessness that mortal minds have against something as ancient as a vampire, even the iron hard will of an Elf. There was something aptly perverse about having a Grail Knight as a thrall. The idea of a Grail Knight abandoning his sacred oaths is all but unheard of. And for the Grail Knight his soul would be forever tormented by that fact. Utterly committed to the Lahmian yet disgusted at the dishonourable wretch staring back from his reflection. The Empire Duellist is an entirely more straight forward affair. Enthralled and yet emasculated by the presence of a Fleetmaster and a Grail Knight he pledges the service of his household guard to her cause, foolishly believing it has trucked favour. A man so hopelessly lost spends as much time challenging his tenuous allies as he does fighting the enemies of his beloved.

I did seriously consider getting an Ogre Bodyguard as the Warband progresses to convey just how far the alluring immortal had travelled. Essentially the dimwitted Ogre would follow the Lahmian around in a state of childlike infatuation. In the end, however I decided to opt for a Vargheist instead. It tells a very different story but, I think a far more compelling one. The creature is all that remains of the Lahmians once true love. Driven to ever greater acts of wickedness through insane jealousy he embraced too deeply the creature that lurked within him. Devolved into a near mindless beast, the Vargheist is the Lahmian’s shadow, protecting her from any and all. Too savage to be instinct, too bestial to be anything other than a lost creature.

If I’ve said it once, I’ve said it a thousand times – this is why I love Mordheim. A few simple decisions surrounding model selection and the story changes from a wandering vampire with a drooling lustful Ogre in tow, to a once great Lahmian princess with a gaggle of enthralled hangers-on and the twisted shadow of her true love, devotedly at her side.

As I get the models together I’ll write some more solid background and maybe a short story or two. And maybe you might even see some photos of painted models. But let’s not get a nose bleed about it.

Special Ammunition

6 months ago I took a leave of absence. My life was getting very complicated and things were reaching a critical mass that would have seen, amongst other things, myself explode like a poodle in a microwave.

Things are much better. Still complicated but I am happier. It’s taken a lot of reflection and a lot of changes many of which are personal and those closest to me will know what those are and the rest of you…well tough shit.

This site and my hobby – and the future of both – hung in the balance for quite some time. This website, once a source of great joy for me, had become something negative with the resounding screwing over I and it got last year. Equally my fixation on making it a success and its ultimate downfall cost me a lot. It cost me my health, it strained relationships, it impacted on my work performance – particularly during the aforementioned screwing over – and my hobby suffered too. It took a lot to reconcile all that and decide if I wanted the site as part of my life. The fact that I’m here typing suggests I do but I’m yet to full decide in what form that will take.

As for my hobby…like a fat chick fresh out of an LA cosmetic surgeons office, it’s looking pretty unrecognisable. Most of it has gone including items with obligations attached. I apologise sincerely to all those concerned, but promised content won’t be forthcoming. They were assignments taken on at a pretty difficult time in my life and I needed a cleansing of all the negative shit that had built up around the site. Which is why, beyond esteemed guest writers like the immense Gav Thorpe, you won’t see contributors on this site whilst it exists in its current form. Again, certain contributors had made promises, none of which were kept and rather than continually setting myself up for disappointment, I’m putting a stop to it all together. This does mean various series will not be concluded and, again I apologise for that also.

But back to my hobby. As I say, it’s all pretty much gone. I’ve kept my Games Workshop stuff, my X-Wing fleet, and the Terran contents from the Firestorm Armada box and that’s it. The rest was sold or given away. The reason why isn’t because my hobby had become my job. I’d love my hobby to be my job. It was because I had too much content to produce and not enough time or willing hands to achieve it. Whether it was ambition or ego (or both) I overestimated a great many things last year and it cost me.

So where does it leave this site? Well, I was amazed to find that despite being untouched since Christmas people were still visiting the site. That’s a very humbling thing. As for content, it won’t be every day. Hell, it may not be every week but I’ll be writing again. I’m also going to be writing about what I’m up to in the hobby with a smattering of whatever takes my interest thrown in. Essentially I’m taking the site back to what I created it for. To talk about my hobby.

I hope to still do the odd product review because I really enjoy them. Firestorm Games being the amazing people they are, stuck by me when they had every right to cut me loose so I’m looking forward to renewing our friendship. Equally there are a great many companies I’ve gotten to know over the years that I hope I can still support in some small way.

I also owe an apology to fellow #warmongers who expected to see me at Salute 2015. I had a ticket but the reality was it was better for me to stay away. Granted I had the worst cold I’ve had in years over the weekend, but to represent this site wouldn’t have done me any favours. I wouldn’t have been there to network like previous years – Mr McVey I still owe you that beer! – and I’d done no hobby to speak of. Plus I’d just got back from Houston, Texas (big up to the guys at Fat Ogre) so it’s not like I could dropped a wad of notes at Forge World like I normally do.

But the fact that all the Horus Heresy armour variants I bought at Salute 2014 – intended to get me painting my Ultramarines again – remain distinctly resin grey means that buying more shit I don’t use is a great way of putting myself into a flat spin again.

So. I’ll conclude with this: I’m back, at least in part. Thank you to everyone for the outpouring of support when I went on hiatus and after.

I’m working on a couple of Mordheim warbands at the moment so I shall be kicking things off with some stuff about them.

Until next time…

#warmonger of the year 2014

Apologies for putting this up later than planned. Things in my world aren’t settled yet. Improving but not there yet. And beyond these very rare updates I’m still not sure when, if ever, this site will be back up to speed.

However, regardless of how daft things get with me I still get to do things like announce the #warmonger of the year 2014.

This year we probably had more nominees than ever before which is awesome. It’s so good to see (a) so many people active in the community helping each other out and (b) so many of you out there wanting them to get recognised for it.

There can only been one winner and overwhelmingly the #warmonger community felt that @docbungle should be that winner. And rightly so. The time and effort he put into WAAC alone would earn him the crown but the fact that it was after losing his Mum makes him remarkable. Throw in that he’s always been an active member of the community on top makes him my hero.

When I get my act together and get the reviews done I’ll be sending him a couple of boxes of Thon goodies. Because he bloody well deserves it.

Low Ammo

It’s with a great deal of sadness that I must announce that The Shell Case will be going on indefinite hiatus.

The site has been plagued by misfortune since May with the long-term plans for the site falling through, the team of contributors I’d worked hard to build gradually dropping out and disbanding and the prodigious content we produced dwindling to barely a post a week. Part of the reason for that last part is my own circumstances proving too challenging for me maintain the site as well as my sanity. More recently those circumstances have complicated further and there comes a point where one must have to re-prioritise

To keep my hobby alive & healthy and keep moving forward the project I’m working on with Lee and Neil during these turbulent times, this site that I love and grown from nothing must take one for the team.

I have a number of reviews I must put out to ensure obligations to my sponsor and others are met, and the #warmonger of the year and #warmongers Secret Santa posts will go out as planned but after this point the site will enter the hiatus and no further content will go up.

I’m still reachable by email, Twitter and Facebook. I hope this hiatus will be brief but until things stabilise it’s impossible to say.

Thanks to everyone for reading.

 

Ork Gorkanaut – A Review

warhammer-40000-logoThis review is later than planned because my daughter selfishly got sick and meant all my evenings were spent caring for her instead of building the Gorkanaut. I’ve still not finished it but I’m far enough along that I can confidently review it.

It’s awesome.

Review over.

Gorkanaut_MorkanautAs if! My opinions can never be confined to two words.

Just for the benefit of those that have been living in an Ork free cave for the last few months, the Gorkanaut/Morkanaut is the latest big kit to roll off the production line bring the Green Menace up to snuff with the Imperium, Tau and Eldar. And like the Imperial Knight there are options to build one of two types of big clanky architects of destruction.

Whilst I plan on having both variants in my Freebooter’s army I kicked things off with the Gorkanaut because it’s my favourite of the two. The only real difference is the primary weapon and the absence of the Kustom Forcefield. And a less mekky head.

The kit has needed instructions. There’s a lot of parts and some of them need to keep moving after the gluing and it wouldn’t take much to get that wrong without the guidance from the below par diagrams. And between the below par diagrams and the sheer volume of cool bits and bobs to add it takes a good long while to build the kit. If you’re planning on using it the day you buy it, start early.

It’s brilliant fun to build though. The kit strikes the balance between strength and posibility perfectly aside from the legs being a little static, but it’s forgivable considering the design of the model and the inevitable limitations. But there are options enough you can mix it up a bit. Plus if you’ve bought any other Ork vehicles there’s no shortage of odds and sods to really make it feel individual. Which is just as well if you’re planning on having more than one of these bad boys in your army. And why wouldn’t you?

The detail on the kit is awesome. The bulkheads have that rough and uneven feel of something that’s been hand-made which, of course, they would be. And the areas around the legs and feet have wearing from the legs being poorly designed and made which, of course, they would be.

The hard points and the weapons design means you can build either configuration without the need of lots of spare and wasteful plastic. It also affords some subtle variation as well as conversion opportunities. The big shootas would also look awesome slapped across the wings of Dakkajets for anyone wanting to really tool up their flyers.

There are lots of little touches to the kit that imply real thought on behalf of the Meks albeit none of it terribly clever. Like the mud guards by the leg and the fact it kinda looks like a Mek got carried away trying to build a suit of Terminator armour. It is a poor man’s Stompa in many ways though, in the same way that a Killa Kan is a poor man’s Deff Dred. It’s not a gripe as such but it does lack the same gravitas or the same degree of crudity to its construction. But it will still look badass on the board. Until you buy a Stompa. And for the difference in money you kinda have to ask yourself why you’d opt for the Gorkanaut.

But truth be told it’s an excellent kit in its own right and whilst the Gorkanaut’s big brother is the cooler and better value option it’s also the less practical one. And you can field two Gorkanauts for the points.

In game terms it’s typically Orky in its application. Volumes of dice from a big shooty weapon, in the case of the Gorkanaut, that will miss more than it hits, and a claw to tear open…well, everything. And it’s needed. The fact that it’s armour is 13 to the front and side is pretty amazing for Orks but it’ll still be vulnerable through sheer weight of fire and most armies having vastly superior anti-tank. So for the points it’s a gamble as you’ll be forced to send it stomping across the board in the hope of it making its points back.

The Morkanaut more so for me. Whilst it’s Kustom Forcefield affords it durability – which is handy considering the small transport capacity – but it’s single shot weapon will be useless 4 times out of 6. And even then the kustom mega-blasta lacks the punch to be major threat to heavily armoured vehicles like Leman Russ or Land Raiders. Instead it’s far better put to use crippling APCs and support vehicles forcing the enemy out into the open where the rest of the Ork army can wade in. The claw is for the big meaty stuff. But even then don’t hinge your game plan on it.

Annoyingly the support weapons will probably be more use considering how likely either ‘Naut is to get mobbed by nasty choppy units.. Especially on the Morkanaut as it lacks the anti-personnel potency of the Gorkanaut to thin the herd.

But it’s an Ork vehicle and Ork players have come to expect very little from their army so anything that does come off is a bonus. And in the mean time they have a very cool model on the board that looks scary and might draw some fire for a couple of turns. And maybe, just maybe, it may take something down with it. If it doesn’t just console yourself with the fact that it was immense fun to build and looks awesome.

The Gorkanaut kit is available from Firestorm Games priced £55.25